Rudnarrative dissonance is a big problem in many video games. This refers to the disconnect between how a game’s story is told through cutscenes and the overarching narrative compared to how it’s told through gameplay.For example, the protagonist is often framed as a hero in cutscenes, while at the same time the gameplay sees them killing or injuring countless numbers of enemies in order to complete their goals. tried to address this issue by providing Encouraging non-lethal takedown mechanics or stealthbut one franchise includes features that go one step further.
dishonorable is an acclaimed stealth-focused action title. Still worth playing in 2022As an immersive Sim, players can experiment and get creative with their use of powers, weapons, and environments. The game offers players both lethal and non-lethal ways to complete objectives while encouraging a more stealthy approach to missions. They also introduce a chaos system to help the franchise deal with the cacophony problem of the Redon narrative aggressively and convincingly.
How Dishonored’s Chaos System Works
chaos inn dishonorable Measured by how many deaths a player has in each mission and playthrough. High chaos indicates a significant number of deaths, low chaos indicates a more peaceful flow. Not only does it promote stealth, but it actively changes the story to suit the player’s playstyle, making it less disruptive and thus effective in combating narrative dissonance.
Those who choose a more violent path will find themselves playing a much darker story than those who choose a predominantly non-lethal approach. If she chooses the route, Princess Emily makes many dark comments to her father about how she makes people fear her and rule with violence. The ending is directly affected as a result of how the player chooses to play the game, and the other main characters more poignantly berate Corvo’s actions when he causes more deaths than they should. These changes also make sense in the context of a game where players are supposedly fighting for an island empire and its people, and should become protectors rather than destroyers.
Dishonored’s non-lethal gameplay is just as fun as its violent options
Of course, the chaos system fails on its face if players find the non-lethal gameplay options relatively limited or boring. , so asking players to ignore it is a big challenge. but, dishonorable tackles this problem admirably by taking full advantage of the game’s many fun gameplay mechanics while adding many satisfying and rewarding options to its non-lethal playthrough. The game’s protagonist typically possesses many magical powers and various weapons, each of which can be tailored for non-lethal use. Therefore, players who want to avoid bloodshed do not miss. In fact, these options often feel far more creative and rewarding than simply stabbing and shooting missions.
think how to be successful Kill a target non-lethally It feels like a satisfying puzzle, and incredibly rewarding to watch unfold. for example, dishonor 2In the iconic Clockwork Mansion level, players are tasked with eliminating the evil inventor, Kirin Jindosh. Exploring his laboratory, players can discover his one of his most brutal creations, an electric shock chair that robs his victims of their brain power. A player who stuns Jindosh can use his device against him. After first solving how to power up, players can watch Jindosh shrink into a drooling dimness.
This impactful chaos system, coupled with the game’s excellent options for non-lethal playthroughs, should be held as an example for other game franchises.