Gavin Lane, Editor
Weapon degradation was a beautiful way to encourage experimentation in BOTW’s Hylian sandbox. Thanks for what it has contributed to your gaming journey. Weapons were plentiful and varied enough, from elemental blades to wooden spoons, to be worth trying just to see what they do. I have never stepped into an empty situation. For me, the balance struck by the developers was admirable.
My only annoyance with the mechanics is based on the Master Sword, especially the level 60 max version I got after passing all the DLC trials.From a design point of view I understand why early in the game it was given its own brand of durability and had to be “recharged” regularly, but as I proved myself and took the test After defeating Calamity and giving his Ganon a sound his thrashing, the evil blade yet I’m out of juice.
So if the heinous Master Sword we glimpsed in TOTK was sufficiently rejuvenated, enhanced, and with a variety of other features, it’s a dandy. very End of game. Otherwise, it will deteriorate.
Kate Gray, Staff Writer
I honestly didn’t care about weapon durability during my playthrough, but after the game came out for a while it became this meme Everyone That bothered me. But it hasn’t really changed my opinion! I think the weapon’s durability can create a very organic moment of the sword exploding at the worst possible moment in a boss fight. I think they are worth it.
But… I’m pretty sure the sword doesn’t actually explode, so I think it could still be improved. monster hunter Weapons must be kept sharp, and swords are seldom found than those that exist in every corner of the world.
Alana Hagues, Staff Writer
First, I wasn’t happy with the durability of Breath of the Wild’s weapons. I’m used to getting close to every enemy and basically hitting every enemy, so I thought I could do the same here. In the early days of BOTW, we ran out of weapons a lot. I used to scramble for resources, use seeker slabs to traverse Hyrule, and throw rocks and twigs at moblins. Was I effective all the time? No, but was it fun? yes.
That’s when I realized how great BOTW’s weapon system is. BOTW is basically all items. Things to use, resources to live. Weapons were no exception. Even if the ax breaks in two, even if the sword you hold in your hand shatters, there must be something waiting nearby. And I have to learn how to do it.
For Tears of the Kingdom, I’m almost 100% sure this mechanic will be back, but with some tweaks. All things considered, I can totally understand the frustration with the addition of crafting to TOTK, given that my mother needs a crafting mechanic, but if Pokémon can do it, Zelda will probably do it. Do you want to craft new weapons or repair old ones?
Jim Norman, staff writer
I liked the weapon degradation in Breath of the Wild. What started out as a frustrating journey with a stick full of pockets quickly became a series-format tactical twist, something I had a great time sorting out. It gave me a lot of joy. There was a lot of sadness when it broke before we could say goodbye, but it made the adventure even more fulfilling.
Of course, there are some tweaks we’d love to see in Tears of the Kingdom. Having your weapons last a little longer is obviously a bonus, but wouldn’t it also be nice to see that you can add a (limited) durability boost to some of your favorite weapons? It’s a tricky one and should definitely be used in moderation — I’m not a game developer.
It can stop idiots like me from challenging Ganon’s final stage with only branches, but that’s another matter.
Ollie Reynolds, Staff Writer
I wouldn’t worry too much about weapon durability. To be honest, reaching the maximum number of weapons in his inventory and having to sacrifice one to make room for the Savage Lynel Sword was much more frustrating (thankfully the Colock This has been mitigated as more and more species of
Like anything else, this is a mechanic that needs a little massage, but what Nintendo is going to do with this is beyond my comprehension right now. I’ve pondered the idea of having single-use items in-game, but there are a lot of potential problems with that. For example, if you have a weapon that does decent damage and doesn’t break, why bother with anything else?
I think the best Nintendo can do with this is simply adjust the time it takes for the weapon to break completely. Give them a little more time with each weapon, or make them easier to repair. We don’t want Tears of the Kingdom to introduce crafting mechanics or similarly silly things, but something Find out here.
Would you like to see what happens to TOTK’s weapons? Could you take a cue from the Hyrule Warriors: Age of Calamity book and expand your upgrade possibilities for individual weapons? Crafting-style mechanics? Would you like more? Fill out the following survey and let us know in the comments.