Behind Elden Ring’s 1.07 update, prolific Souls series data miners Lance McDonald and Zullie the Witch share evidence of potential new DLC areas, and ray tracing support goes behind the scenes in the patch was added by
Zuri (opens in new tab) I shared a screenshot of the Elden Ring level list, including the entry “m20_00_00_00: ???”. As Zullie points out, m10-19 indicates her ID for legacy dungeons like Stormveil Castle (m10_00_00_00), or underground areas like Siofra and Ainsel (all prefixed with her m12). increase. We’re not sure, but evidence seems to indicate that m20 is her future DLC legacy dungeon designation.
Zullie also points to another mystery entry m45. This doesn’t correspond directly to any map files currently in the game, so Signifiant is left to pure speculation. My guess would make sense as her ID for a new separate Overworld area to house the DLC legacy dungeons (or dungeons if FromSoftware is making multiple expansions). Alternatively, m45 could make sense as an ID for a DLC side dungeon if m20 covers a large number of areas like m12’s underground ID.
Lance McDonald (opens in new tab) Shared extracted menu text related to Ray Tracing Graphics settings. The most important line is “Enabling ray tracing locks performance settings in favor of quality. Ray tracing settings are only applied after returning to the title menu.” was always in the cards as a post-launch addition to Elden Ring, but nothing was said about it long after its release.
Personally, I’ve yet to play a game where I’ve found ray tracing worth the performance hit, but Elden Ring is still capped at 60 fps and lightweight enough to run on a Steam deck. Because there is, it will probably be a game to keep this. upon. If FromSoft continues to expand Megahit’s graphics options, go further and expect him to implement DLSS and FidelityFX support or raise the framerate cap. You can do it, right?
