Like a real-life driver, I had to learn how to drive an F1 car again.
Manufacturers of repetitive sports titles, usually: F1 22 Avoid basic gameplay overhauls. But with new aerodynamics and new, larger front tires, the all-new F1 car has left the choice for the meticulously real racing specialist Codemasters. EA Sports Studio has not completely remapped the controls or changed the throttle behavior. But when driving a video game car with a really unique feel, I had to take thousands of corners and chicane as if I had never been on a truck.
It’s the best feature of F1 22.. The new cars look good — the team’s chassis are clearer than ever — but if they’re not understandably different, but still functioning in an accessible way, F1 22 It feels like an extension beyond a brand new game.
That’s why the competitive reset that the FIA wanted in the new F1 spec has been carried over to video games. For example, early time trial leaderboards on high-speed trucks like Bahrain and Austria, and technology forces like Spain and the United Kingdom are all slower than last year.My best time in bahrain F1 2021 No. 1 on Xbox F1 22.. He was surprised that the early best time of 1: 19.978 was only 3.5 seconds behind the number one driver in the world at the Catalunya circuit, which was nine seconds behind the number one driver on the 2021 leaderboard. This year’s game.
There is a clear reason in both cases. The first is that the undercarriage of the new car creates a ground effect. This, counterintuitively, improves responsiveness at high speeds and decreases responsiveness at low speeds. So in places like Spain, the performance cap is lower, but more equitable. Last year, elite players, especially esports stars, were able to toss their twisted final sector at a time when it always seemed impossible to me. This year, we are dealing with understeer in the final chicane.
On faster trucks, new tires combine with slower turns to create different traction regimes that require very delicate cornering, especially when lowering the throttle at the exit of the turn.of F1 2021 And two years ago, by setting the brake assist to medium, I was able to drive without traction control (on the gamepad). Traction control helps prevent drivers, especially those who aren’t using wheels and pedals, from spinning out, but at a significant cost to lap times. But my understanding is that last year’s brake assist continued throughout the turn. And the dirty secret was that the assist brake was enough to control the spin of the rear wheels at low traction control and without a brute force solution.
All of that is off the table F1 22New car. It cannot be avoided.Me Have You can also use traction control and brake assist to complete a lap on the infamous “rear limited” course in Bahrain (that is, the driver must monitor how he actually steps on the gas). But the strange and gratifying result of the new car’s high-speed performance is that sweep parabolas like Turn 3 in Spain are much easier to handle and it’s much easier to hold the racing line at full throttle. Again, the Codemasters game caters to the intent behind the FIA’s new car design, with shorter lap times, frequent overtaking, and higher field equivalence.
This technical brother F1 22 Here you can find the actual replay value of the 100 hour time sync. Staple modes like the driver’s career and my team are still crazy and sure, but with the addition of modest features, nothing really changes the core gameplay loop. Still, Codemasters has responded to community demands such as custom-designed paint finishes. A new data presentation that makes your career practice program more meaningful (for those who care about tire temperature anyway); a new starting point for the team created. Players can now specify a fictitious team as a front runner, midfield candidate, or back marker before entering My Team mode. This affects the amount of cash you have at first and the robustness of your factory.
Again, it’s at least narratively plausible that a whole new team could take the lead in the first year due to the clear effects of F1’s new car regulations. (Alfa Romeo and Haas, after all, are definitely reaching the third quarter and scoring in real life.) And players who like the classic empty story of a sports video game career. For, F1 22 There are still lots of toggles and options for setting long distances.
F1 22 There are also a number of new presentation options — and probably the biggest reason for sports TV exposure. F1 22 There are new fans who are interested in the game. Still, this improvement barely conveys the sensation of an intriguing televised F1 broadcast. Alex Jacques is a new English announcer for those who are fed up with David Croft. There is also a new race engineer (formerly McLaren F1 Marc Priestly) to replace the unpleasant and fictional “Jeff” of F1 in the past. But both are reading the same line in the previous game. There is a “broadcast” option to watch rather than control parts of the race, such as formation laps and pit stops. But the commentary and camerawork you get doesn’t really justify giving up control, even at these interstitial moments.
Less noticeable in the overall experience is the presentation of new supercars and lifestyles. F1 22 Attempt. Supercars (street legal but very high performance cars from the current F1 constructor) are a great pickup and play diversion for time trials on your favorite trucks and one of the Pirelli hot lap mini-games. But as soon as you realize that it’s a completely PvE experience, the novelty quickly disappears. Moreover, there is no standard race for CPU fields with supercars.
The Codemasters intention was to mimic the existence of these machines during a regular race weekend. There, F1 drivers appear in the paddock behind the wheels of the Ferrari F8 Tributo and scare the hell of motorsport journalists. Official safety car.But the supercar many It’s heavier and slower than an F1 or F1 car, but it’s still fun in its own way, so it’s actually a begging for your own multiplayer race (of course, you’ll use an F1 car as a safety car).After all, Aston Martin DB11 is on both Gran Turismo 7 When Forza Horizon 5.. If Codemasters are trying to invade their territory with a supercar, the first offer of the studio is not something PlayStation or Xbox is afraid of.
Otherwise, there is little point in collecting or repainting them. At least supercars are unlocked only by playtime in any mode, not microtransactions. And the mileage needed to unlock them is almost nothing for a dedicated F1 player to test setups or drive full-length events. Two days after the game, I unlocked 7 out of 8. Players can be placed in one of the six bays of the virtual office / playboy hangout. The bay can also be decorated with items obtained with a seasonal Paddock Pass or in-game currency (purchased for real money). Multiplayer friends can access and like your lifestyle hub, but that’s it. This is a non-interactive space and is not important for role-playing or game career mode stories.
This is not to complain F1 22 There is no depth, it is the skin of last year’s game. There is a lot of meat in the bones of new cars, and their handling can make the modest inclusions and changes to long play modes still all look like a fresh experience. The challenge of understanding and setting up an all-new vehicle is that you know that not everyone on YouTube or forums is really sure they’re doing it right, but for this sports video game It is unique.
So the verdict is that F1 22 We need to appeal not only to hardcore fans who expect genuine fidelity to the performance of the vehicle, but also to newcomers who are more casual and interested in approaching this video game with the curiosity of the audience. That blend of depth and accessibility is a difficult needle for sports developers, and it rarely brings transformative work. F1 22 Was not one, but it didn’t have to be one. The organic challenge of building a new car and learning how to drive it to the limit was a sufficient transformation.
F1 22 Released on July 1st PlayStation 4, Playstation 5, Windows PC, Xbox OneWhen Xbox series X.. The game was reviewed on the Xbox Series X using the download code provided by Electronic Arts. VoxMedia has an affiliate partnership. These do not affect your edited content, but VoxMedia may earn commissions on products purchased through affiliate links.Can be found Click here for additional information on Polygon’s ethical policy..