Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1.
This will be slightly different on the Switch front – with Version 1.1.0 apparently reflecting “some of the contents of this update” on 22nd May. The version that reflects “most” of the content will be released in the future as Version 1.2.0.
“For the Nintendo Switch version, “ver.1.1.0”, which reflects some of the contents of this update, will be released on Thursday, May 22nd (JST). The version that reflects most of the contents will be released in the future as “ver.1.2.0″.”
Here are the full patch notes from Level-5’s official website:
Fantasy Life i: The Girl Who Steals Time (Early Access Update) – Version 1.1.1
Feature additions/adjustments
Adding a signature function to crafted items
- āYou can add a sign to equipment you create (weapons, shields, life tools, armor).
There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting “Choose Sign.”
Added “Control Settings” to the options menu
- āA menu has been added to the options that allows you to change button assignments for some actions.
Added the ability to move to the Life Master
- āA function has been added to the lives screen that allows you to move to the master position of each life.
- *This will become effective after clearing the “Apprentice Trial” for each life.
Adjusted so that the companions selected in the production settings are remembered.
- āWhen crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and
will be displayed in the selected state the next time you craft an item.
Adjusting the number of items that can be made in one production
- āThe maximum number of items that can be made in one production run for the recipes for “Plants,” “Fences,” and “Streetlights” has been increased.
Organized the information about skills displayed on the equipment screen
- āThe content of skills displayed in the details window on the right side of the equipment screen
has been reorganized.
When Life is Focused – Adjusted to display only unique skills
When an item is focused – Adjusted so that only equipement skills are displayed
Base UI Adjustments
- āAdjusted the icon display of vegetables in fields.
- āNames are now displayed on placed buildings.
Made crafting area objects easier to grab
- Made it easier to grab objects in the crafting area.
Adjusted the clear condition text for the Gachadan Tree
- In the Gacha Dungeon Tree, when the clear condition is to “obtain a Fruit of Time,”
we have adjusted the text to make it easier to understand which target will drop the Fruit of Time.
Map screen adjustments
- āIcons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons.
Adjustment of recording prohibited areas
- āAdjusted the prohibited areas for recording on the main unit.
Add guides/adjust content
- āThe following additions/adjustments have been made to the in-game “Guide”.
ćadditionć
| “sign” | Explanation of signatures that can be included in crafted items |
|---|---|
| Support for production by peers | Explanation of the support provided by companion NPCs in the production mini-game |
| ćEye & Hair Catalogć | Explanation of the “catalog” that allows you to add eyes and hairstyles |
[Adjustment]
| Coliseum Quest | Adding retirement explanation |
|---|---|
| “Phantom Fellows” | Added explanation regarding experience distribution |
| How to grow vegetables | Added instructions on sowing and watering |
| “Tension Techniques for Combat Life” / “Tension Techniques for Gathering Life” | The same guide for combat and gathering life has been split into separate guides. |
Balance Changes
Main story related parameter adjustments
- āThe parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play.
- āTo make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story.
Area Challenge related parameter adjustments
- āThe conditions for achieving a gold ranking in the Legendary Challenge have been relaxed.
- āThe conditions for achieving a gold rating in delivery challenges have been relaxed.
Bug Fixes
āFixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone.
āFixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village.
āFixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit.
āFixed a bug regarding obtaining items in Chapter 5 of the main story.
āFixed a bug that occurred with obtaining items at the Mujin Sales Office.
āFixed an issue where the parameters of equipment obtained from some treasure chests were incorrect.
- *After applying this patch, the parameters will be automatically corrected.
Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain.
āFixed an issue where phantom character status did not change depending on area rank.
āFixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party.
Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials.
- *After applying this patch, recipes that were not available will be automatically granted if the conditions are met.
āFixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives.
Fixed an issue where the target would not be registered in the PokƩdex when requesting gathering from a companion NPC and completing the task.
āFixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected.
Fixed an issue where objects could not be placed on the third level of the ground at bases.
āFixed an issue that prevented the base message board quest “Get the highest rating in the gallery” from being completed.
āFixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up.
Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient.
Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the “Greetings” tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving.
- *We are working to recover save data that will be unable to progress after applying this patch.
Fixed unintended behavior that occurred in the menu when performing renovations.
āFixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred.
āFixed an issue in some event scenes where pausing the scene while it was set to “Auto” would result in no operations being accepted other than skipping.
Fixed a bug that occurred in some quests.
āFixed an issue where Trip’s pinning effect did not target the correct targets when playing cooperatively with Trip (2P Family Play).
āVarious bugs in multiplayer have been fixed.
āSome Japanese text and translated text have been corrected.
āOther minor bugs have been fixed.
