A visual novel for those of us who are only interested in drawing beautiful women.
Reviewing a visual novel is a new challenge, so I’ll start with the conclusion and work backwards: fault – StP – LIGHTKRAVTE is a story set in an interesting world that is never fully exploited. It lacks the power of the story to make me invest in it. There’s nothing wrong with what you’re trying to do, but I wouldn’t recommend it unless you’re a fan of visual novels and fantasy settings.
This is a pure visual novel. The only things the switch’s buttons do are advance text, view text logs, and open menus. No need to decide. There is a way. This is a short story. I don’t want to give the impression that I’m making this form smaller. I’ve enjoyed some visual novels like that, but I want to make sure my prospects understand what this is all about. If you’re not into about six hours of short stories accented with well-animated character art and engaging music, there’s no reason to keep reading.
For those who are left, let’s talk about Fault – StP – LIGHTKRAVTE. This is the first prequel in the visual novel Fault series. The StP subseries sets out to explore the backstories of his two main characters from previous Fault titles. LIGHTKRAVTE is set in a peaceful and prosperous high-history fantasy kingdom where the role of magic in society is increasingly replaced by technology. Yet the talents and noble bloodlines of this feudal society’s elite embrace a magical life called craft and are tasked with advancing, governing, or defending society.
Having never read the fault series, I wanted to test the marketing that LIGHTKRAVTE claims to be a good starting point for a series. By adding a robust dictionary describing different elements of the world, I generally agree that LIGHTKRAVTE is an acceptable starting point. But I didn’t know that the larger series was about the generationally gifted crafter Ritona and her charge, the bright and mysterious Princess Selphine, so why did these two get all the spots instead of the main characters? Even when he makes a life-changing and poignant decision, it largely depends on how the two perceive it. .
It’s a shame because Khaji’s character suffers in his coming-of-age story as it should be. Above all, a young man who wants to make his way in the world of painting portraits of women is unable to paint because of bad genetics. His goal of finding ways to permanently capture the brilliance of those around him actually serves as an excellent framing device for showcasing the high fantasy and science fiction elements of the faulted universe. The problem is that he tends to whine, which doesn’t seem to match his moments of personal strength. That’s it.
he has his moments. He recognizes what he has to give up to reach his goals. He’s mature enough to recognize that the people he envy each have their own set of challenges. But even in his moments of personal growth, the focus returns to the true protagonist of the series. Focusing on that would have gone a long way.
fault – StP – LIGHTKRAVTE is an incredibly silly name. Because, ultimately, it’s an interesting visual novel that fails to strike the right balance between world building, character development, and the prequel’s role in a lot of content. Your audience may not be watching. I think the author has defiled Khaji by making him a complainer who just wants to give up. His actions show that he is a stronger person than his conversations. The world of the fault looks interesting, and I’d be lying if I wasn’t interested in seeing more, but the focus on world building hurts the progress of the story, and existing fans of the fault series will find him enjoying LIGHTKRAVTE. I’m sure you can. However, I think the absence of a compelling protagonist really ruins it.