General Director Hiroshi Takai final fantasy 16, totally impressed with the speed and power of the PS5. In particular, he cites the console’s memory size and the speed of his SSD as differentiating it from others. Earlier in March, Combat Director Ryoto Suzuki explained why Final Fantasy 16 couldn’t run on the PS4, similarly pointing out that the PS5’s memory and SSD are needed for the game’s seamless battle system. Did.
FF16 Uses PS5 Dualsense To Enhance Chocobo Ride
and Official PlayStation Blog Post, Takai explained that many consoles “do not strike the right balance between hardware capabilities and memory size”. He was “simply blown away” by the speed of the console’s internal SSD.
The size of the PS5’s memory allowed Square Enix to render all the character and environment models in the game, in addition to the lighting and shadows. This allows for seamless transitions between the game’s “resource-intensive gameplay to equally intensive cutscenes and vice versa.”
Takai also reveals that the PS5 Dualsense’s adaptive triggers and haptic feedback make lifting heavy gates and riding chocobos feel better. He also converts sound effects into haptic data, allowing him to express subtleties like “air movement.”
Final Fantasy 16 producer Naoki Yoshida has confirmed that the game will run at 60 FPS on PS5 with Performance Mode turned on.