Square Enix said final fantasy 16 Performance mode was supposed to be there, but performance mode is not automatically guaranteed. Some media outlets published technical details of the game, demonstrating how RPGs actually work.
Final Fantasy 16’s two modes are very different
according to digital foundry, aggressive dynamic resolution scaling is done in both quality and performance modes. Quality modes typically bounce between 1080p and 1440p and are spatially upscaled to 4K. It also runs at a fairly steady 30 frames per second most of the time according to multiple tests (cutscenes run at 30 frames regardless of mode). Digital Foundry’s John Linneman points out that Quality Mode is the recommended way to play due to its consistency, and speculates that this is how Square Enix wants players to experience the game. said he did.
This is partly because Linnemann’s tests found the performance modes to be highly uneven. The highest is around 1080p, but often it’s lower and can hover around 720p. They use temporary anti-aliasing and other effects to reduce flickering, but the reduction was noticeable. Rinnemann also noted lower quality shadows, more pop-ins, and distracting “swirling circles.”
He went on to explain that these visual compromises wouldn’t even allow Final Fantasy 16 to go to 60 frames per second. It’s always below that during exploration, but strangely sticks to almost 60 once the battle begins. He claimed the game drops the resolution “like a rock” to make combat at least smooth.
However, I found the load times to be incredibly short. According to one of the tests in the video, most work takes just a few seconds, and it takes him less than 10 seconds to launch a save from the PS5’s dashboard.
Square Enix is already committed It has contributed to improving the game’s performance, and he also said that a future update will allow players to disable motion blur.