Reissued on Wednesday, July 13, 2022: Following the announcement of the PSPlus Extra and Premium lineups in July, this review will be reinstated from the archive. The original text is:
Final Fantasy VII Remake Intergrade is the PlayStation 5 version of Final Fantasy VII Remake, which boasts enhanced graphics and excellent technical performance. Needless to say, it takes the adventure even further, and with the Episode INTERmission in the mix, it feels like Remake has evolved into a more complete package.
This review covers both Intergrade and INTERmission in separate chunks and finally draws a complete conclusion.
FINAL FANTASY VII Remake Intergrade
The inexperienced FINAL FANTASY VII remake rethinks the opening of the original FINAL FANTASY VII over a period of hours, not a little. It illustrates the actions of AVALANCHE, an organization that gathers against the tyrant Shinra, an almighty energy company that literally depletes the planet to maintain its dominance. All of the remakes will take place in Midgar, a huge industrial city that houses Shinra’s main business.

You play primarily as a seemingly indifferent mercenary, Cloud Strife, a former Shinra Soldier, an elite fighter infused with processed forces from the planet itself. The game starts with the Cloud currently adopted by AVALANCHE. The group carries out its first attack with the aim of blasting one of Midgar’s energy reactors.
Still, it’s a great opening act that actually sets the tone for the rest of the release. FINAL FANTASY VII Remake is at its best in these more focused story sequences, combining likable characters, smooth movies, and a great combat system to make a big difference. However, except for these high quality chunks, the structure of Remake remains a bit wrong.
Extending the first few hours of FINAL FANTASY VII to the entire 40-hour game has always been the biggest challenge for remakes. Unfortunately, that worst moment still feels like an unnecessary filler.Sometimes elongated storytelling To do It provides the cast with work, better character development, and a more involved role in the story. But it’s clear that Square Enix was trying to fill things up so that it wouldn’t shorten the game.

Don’t get me wrong. The highs of the remake are well above the overall lows, but the quality is still inconsistent. For a few minutes, follow a perfectly benign corridor and narrow the parody-level gap in each vibrant, awesome boss battle. Some of the remake environmental designs are so straightforward and uninteresting that you can start to feel like a really weird walking sim.
Fortunately, there is plenty of incentive to push the weaknesses of Remake. As hinted at, the action is top notch. A hybrid combat system that fuses real-time movements and attacks with command-based magic and abilities is very likely to be the best thing that will happen over the years in FINAL FANTASY. Switching characters, attacking enemy weaknesses, and inflicting great staggering damage on enemies are very satisfying. Between that big budget story scene and the exaggerated battle, there is a shine in the remake that shines through the mess.
PS5 will also be able to run Remake at a very smooth speed of 60 frames per second. Intergrade has two graphical modes: performance and fidelity. The former raises the frame rate to 60 at the expense of resolution ( think It’s 1620p or so, which isn’t bad at all), the latter provides 4K support at the upper limit of 30fps. Oh, and a photo mode has been added. This is always a good feeling.

Indeed, given that games often look great,[作成]Buttons will probably get decent training at Intergrade. On the PS5, the enhanced lighting effect is a real pleasure, especially in the nighttime scenario where Midgar’s electricity flickers in life. When it looks good, it looks very good.
But don’t stare when you’re out in the slums. terrible The textures that plagued the PS4 version still exist. Some of the most valuable examples that deserve memes (for example, the door to a cloud apartment) have been fixed, but finer environmental details such as scrap piles, grass, and store signs are still surprisingly blurry. ..
FINAL FANTASY VII Remake Intergrade: Episode Intermission
The frustratingly named episode INTERmission, directly accessible from the game’s main menu, is another campaign starring Yuffie. Yuffie is a young ninja from Takedai, a distant country, who is tasked with infiltrating the Silla headquarters. With a new character named Sonon, Yuffie travels through a number of devastated Midgar districts, and it’s fun, if at all, a somewhat short-lived adventure.

Before entering it, the INTERmission No If you want to upgrade from the PS4 version for free, it is included in FINAL FANTASY VII Remake Intergrade and must be purchased separately. However, if you are purchasing PS5 for the first time, Intergrade is included with the INTERmission.
The episode break consists of two story chapters, both about 2-3 hours long. The plot itself will take place shortly after stopping the second reactor bombing in collaboration with Cloud during the main story of the remake. The DLC is actually very well tied to the central story and provides additional context for what was happening around Midgar at the time when chaos began to fascinate the city.
Overall, INTERmission is a fast-paced combination of story, linear adventure, and vivid combat. Yuffie’s agility means she can run a context platform. This makes exploration feel more dynamic than what you see in the main game. She can swing across gaps, run along walls, and throw giant shurikens at distant objects. Combining all of this, DLC level design definitely benefits. It’s not surprising, but it forms the basis of a solid rampage.

The battle is also quite interesting. Sonon is your only other party member, but you have no direct control over him. However, this isn’t as big a change as you might think, as you are free to use the Sonon command. The secret is to use his abilities along with Yuffie’s attack to create a rewarding kind of rhythm. In addition, Yuffie is capable of both close-quarters and long-range combat, creating the most detailed character of her remake in terms of gameplay.
At first, it may be a little overwhelming to get caught up in Yuffie’s habits — especially because she started at level 25 and various materia and abilities have already been unlocked — but the DLC has There is an excellent difficulty curve that gives you time to find a scaffold. She can also have a “synergistic effect” with Sonon. This creates a very flashy special attack. This is great for giving a final blow to a particularly stubborn boss.
As for the optional ones, there are only a few side quests to pick up in the interruption of the episode. You can see the leaflets hunting around in and around the slums of Sector 7. This is audibly interesting. There are also other tasks to master the new Fort Condor mini-game.

Similar to the trading card games of the past FINAL FANTASY titles, Fort Condor recommends finding and defeating fellow players while accumulating increasingly powerful decks. In this case, the deck is made up of various Shinra units — a real cute little polygonal representation. In the Fort Condor game, you place units on a small map to attack enemy bases and protect your base.
This is a fairly basic real-time strategy, but it’s a fun mini-game. Different types of units have different strengths and weaknesses, so it’s mainly important to counter the development of your opponents. More powerful units are more expensive to summon. Mini-games will begin to support a full-blown attack in later games, but we’re still looking forward to tinkering with the team. With a good understanding of Fort Condor, you can beat almost everyone in an hour or so, but that’s a decent pastime.
