Foretales sees you playing as Volepain, a shoebill who lives in a fantasy kingdom ruled by the upper classes. As thieves, he and his companion Leo set out to steal a magic lyre. Using cunning, stealing skills, combat, or a bit of tactical diplomacy, they set out to save the world in this card game adventure.
Foretales’ setup approaches the card game genre from a different angle. The game involves playing cards from pre-constructed decks to progress through different locations. Cards allow interactions such as eavesdropping on places of interest, but they can also pickpocket townsfolk or search for food. Each playable character has its own set of cards that allow for different play styles. The game is he divided into two distinct segments of exploration and combat. While exploring, you will try to find important items to complete missions aimed at preventing catastrophic events from occurring. From the dangerous militia killing Volepine’s father to Leo being dragged to the gallows. Expeditions allow you to use the cards you find to increase your resources and give you an edge. Spending gold on the poor may increase your prestige, but stealing gold from them will increase your notoriety and may even attract more guards. It can be very valuable.
What makes Foretales particularly interesting is that whenever a location or path is blocked, you have to fight an opposing force. However, you will have the opportunity to negotiate with your opponent before starting the battle. This means you can use Precision Shots or Larry’s Shouts to enhance your party. However, what attracted me was the fact that you can use the fame, food, gold, and notoriety you gain to lower the morale of your enemies. Abandon before This means you can play the entire game without taking a hit. This turned combat from placing powerful fighters to deal damage to a more political puzzle. I loved using my character’s skills to finish boss fights. They tossed coins at the guards, bribed them with food, or simply used the prestige gained from helping aggressive miners. I have been very successful in maintaining a non-violent approach, which has made Foretales feel like a breath of fresh air compared to most other card games I’ve played. rice field.

The characters are also a lot of fun. She’s the only voice actor to narrate the game, but thankfully this isn’t the case with Voice of Cards and the narrator does a great job. The writing is sharp and witty. Descriptions of items, characters, and locations not only help make the world feel alive, but also help embody the situation Leo and Volpan are in. Do your own thing and still do your best.
Mission selection reinforces that idea. A mission has a certain number of turns before the outcome of the mission affects the outcome of the event. He in mine was too late to stop the infection from spreading in one. As a result, the infected ended up destroying one of the big cities. This meant that some other missions were inaccessible. All these elements certainly promote the idea of replaying the game in different ways, with different party members and different side quests.

That said, there were some gripes with the Switch version. The controls are subtle and take some getting used to. You can use buttons to access different parts of the screen, but often you’ll have to cycle through long lists of cards or select the specific stack of cards you want to browse. It was clearly designed with touchscreens in mind, and the transition to controllers is a little lackluster in that respect. In addition, we felt that image quality of card itself was slightly unsatisfactory. The art in the game is really nice and the card artwork has a lot of fun details. However, the switch tends to compress the card a bit too much, especially in handheld mode. Combined with controls, this meant that the party had to examine all her member’s cards and distinguish them from each other. This makes the playing experience a bit cumbersome. Finally, while the music fits the tone and atmosphere of the game, it was overall too repetitive for my liking. The same guitar playing and lute strings weren’t enough to keep me hooked. Because you’ll be revisiting quite a few locations with the same song.

Overall, Foretales approaches the card game genre with a unique narrative approach. The freedom of role-playing with the card system was very satisfying. I’ve never seen Diplomacy deployed as a major card game mechanic, but it’s made me approach the game in a radically different way. Sometimes stealing was the right answer to bribe the guards and avoid confrontation. The Switch version has some complaints about visual fidelity and interface, but the final product was a very pleasant surprise. If you love card games and want a fresh approach to story-driven game play, Foretales might just be what you’re looking for.
