Animal Crossing: What do New Reef and Cyberpunk 2077 have in common? The answer is clear, you might answer: they are both video games. That’s correct, but there’s another less obvious answer that both represent realism. Specifically, a realist art movement that began in France in the mid-1800s and has continued to evolve in some way to this day.
The first painter to create this expression was Gustave Courbet. He published paintings that shocked the art elite of the time. His painting “A Burial At Ornan” (1850-51) depicts the funeral of Courbet’s granduncle. A peasant funeral, on a scale considered excessive for such low subjects. All 315 x 668 cm canvases were besieged, immersing the viewer in the hidden reality of the peasants that the aristocrats who saw the art would not normally admit. Placing such importance on the lives of the poor and rural people has destabilized and threatened the post-revolutionary French upper class.
Realism is an art movement term that can be easily applied to advanced graphics and efforts to imitate human nature and experience, especially triple A video game titles with photorealistic and visual excellence. Nevertheless, the element of realism is also found in video games that are not celebrated with photorealistic quality.
So what to go back to the variation of the original question To do The painting style of the 19th century is similar to an animated video game featuring cartoon-type humans living in a village inhabited by fantasy animals. Or is it in common with futuristic cyberpunk video games?
The answer is that they both share the characteristics of realism. In the case of Animal Crossing New Reef, this is the connection between the virtual world and the real world. The main attraction for the players of this game is to provide reassuring predictability. A carefully created and controlled experience. But in this fortress of certainty, developers have inserted an unpredictable element of realism through the concept of “luck.” Animal Crossing: New Reef, with all its cartoon-like characters and settings, shakes us into reality by injecting it into the game’s real-life chance event.
One such injection can assign “bad luck” to a play character that is unknown to the player, resulting in unreasonably expected playability, with the character constantly tripping or tipping over. The fact that it is compromised. The act of seemingly trivial trips takes the player out of the comfort zone into a challenging real-world pocket, pushing the player back into unpredictable real-world reality.
This duality is found in many video games. The player’s promise of escapism is tied to an unexpected hidden level of reality.
However, there are times when the elements of realism go too far. Far Cry 2 has been ridiculed by players for its slavic commitment to realism, while clearly leveraging unrealistic ideas as part of the game. For example, the game always reminds me that playable characters need anti-malaria drugs, but it also employs the apparently fantastic concept of fixing a jeep ammo hole with a wrench. increase. This game highlights the difficulties game developers experience when trying to achieve realism, but still achieves the fantastic nature of the video game itself.
Cyberpunk 2077 not only uses conversation options to mimic the human experience, but also utilizes an artistic aesthetic that blends in with realism. Some game endings rely on accidental conversations, while others are the result of conversation choices. However, for many people, realism is purely visual, as we have experienced in photorealism. Photorealism relies on the assumption that the photo used as an inspiration provides a real vision of reality, or in the case of video games it provides an accurate impression of reality. Games like Cyberpunk 2077 combine unfamiliar and unfamiliar ones to create an environment where players suspend distrust of more fantastic elements due to the fundamentally realistic nature of the game. Create a.
Realism is synonymous with “truth” through both everyday and “everyday” depictions and / or meticulous and lively appearances. However, the phenomenon of video game realism is not limited to triple A titles. Indie titles are often praised for their focus on personal experience, and encourage players to empathize with characters in situations that they probably haven’t personally experienced. There are similarities between the realism exhibited by the painter Courbet and the story pioneered in indie video games. In addition, free software such as Unreal Engine’s “MetaHuman” is available for indie titles, giving you more opportunities to move to a more realistic aesthetic.
Video games are essentially about new experiences. Possibility to experience a new story; new environment; new way of thinking. When fantasy is integrated with realism, participation is enhanced. Realism is a historic move that provided an immersive and realistic scene 100 years before video games were invented.
Video games that provide stories leave players with both real-life and “out-of-the-world” experiences. Something new, rewarding and vibrant. Sure, some video games are free to all the violent people made for that simple purpose, but many go beyond this.
Many video games are clever and should be valued as the beautiful aesthetic and emotional creations that currently dominate interactive media. Perhaps it is true that many video games are in their own new art form. It’s a blend of realism, photorealism and fantasy, but the artistic experience it truly provides to players hasn’t been fully evaluated yet.