of War God Ragnarok The list of accessibility options always promised to be long, but the official list exceeded all expectations by offering over 70 different features that players can customize. After explaining how it wanted to match Naughty Dog’s The Last of Us in terms of accessibility, Santa Monica Studio certainly seems to have put in quite a bit of effort.
List of accessibility options for God of War Ragnarok
It originally promised over 60 accessibility settings, but it looks like the final list actually includes over 90 different settings. It doesn’t include multiple options to help players fine-tune their experience. Here are many possible options: For more information, playstation website:
Accessibility presets
God of War Ragnarök has four new preset menus, each with “some” or “full” options. Selecting these presets applies a set of menu options and gives them new values. Each changed setting is displayed in blue in the menu. You can apply the “Off” preset or use the Reset All Hold button to reset all changed values to default.
- Visual accessibility presets
- Hearing accessibility presets
- motion reduction presets
- Apply Motor Accessibility Preset
Alternate control
Santa Monica Studio took player feedback seriously and rebuilt control customization, adding new ways to access key abilities and alternatives for some less-than-usable actions. Add touchpad shortcuts, control input styles, control presets and custom layouts for complete control over your play.
- Customizing controls
- control method
- controller vibration
- Touchpad button (menu entry)
- Touchpad swipe shortcuts
- left stick and right stick
- climbing behavior
- fast forward
- spartan rage
- stun grab enemy
- skill navigation
- Weapon armor
Long press
Santa Monica Studio has paid close attention to expanding options to reduce fatigue from difficult actions, making sure that various actions have alternate inputs that reduce the need for long or quick presses. We guarantee it.
- press the button repeatedly
- block style
- aiming style
- avoidance style
- Neutral avoidance
- Evasion Assist
- sprint
- delay auto sprint
- menu hold
assistance
Explore a variety of gameplay assists for common actions, from combat assists to keep you on target, to puzzle assists that turn split-second puzzle moments into more flexible target times. Auto-pickup and auto-equip features have also been added, making it easier to manage your equipment and loot.
- Help with aiming
- puzzle aim assist
- lock on camera
- machine gun strafing assist
- Motion sensor function aiming activation
- puzzle timing
- Horizontal/Vertical Velocity – Motion Sensor Feature Aim
- Acceleration – Aiming motion sensor function
- Reduce Small Movements – Aim Motion Sensor Feature
- mini game style
- mini boss checkpoint
- Automatic equipping function
- auto pickup
- Reposition camera when attacking
Subtitles and captions
Following film and television best practices, subtitles and captioning options allow players to experience a high-fidelity experience with or without sound.
- subtitles
- Blur Subtitles and Captions
- Backgrounds for Subtitles and Captions
- Direction indicator
- speaker name
- caption color
- speaker color
- Subtitle color
- caption
- Subtitle and caption size
visual aids
God of War Ragnarök offers settings that make it easy to maintain visual clarity of key on-screen elements, even when players are sitting far from the screen or playing with low vision . Whether you’re reading subtitles for dialogue, fighting multiple enemies, or searching for valuable collectibles, various settings clarify important information on the screen.
- icon size
- UI text size
- UI color correction
- ax reflex visual
- filter strength
- visualization contrast
- High contrast HUD
- High contrast cinematics
- reduce blinking
- 10 categories of individual color selectors
- Color filter
- Controller visualization
- High contrast display presets
motion reduction
By eliminating camera shake during gameplay and turning on persistent dots, God of War Ragnarök has settings to help you have a smoother gameplay experience.
- camera shake
- Ambient camera shake
- motion blur
- film grain
- permanent center dot
- Permanent center dot color
- Cinematic smoothing
Navigation and traversal
Traveling around the world is crucial to discovery and adventure. Navigate the world with confidence with new navigation and traversal assistance options.
- navigation assist
- Traversal assist
Audio cues and screen readers
New to the God of War series are two features that support low vision play. Audio cues can indicate on-screen prompts that allow players to quickly identify that an action is available in both general and combat gameplay. A screen reader feature (English only) assists players in navigating menu selections and helps them learn the basics of the game.
- voice cue
- Select key menu screen reader (English only)
audio tuning
Tailor your gaming experience’s audio experience to your personal settings, such as voice boost and center-panned dialogue, to ensure your game sounds to your specifications.
- global
- effect
- dialog
- music
- controller speaker
- Accessibility audio cues
- screen reader volume
- Audio cue glossary
- audio panning
- center pan dialog
- voice boost
- Mono audio system integration support
HUD
HUD customization options have been carried over from God of War (2018), with a swipe to turn these elements on and off.
- compass needle
- enemy health bar
- boss health bar
- Enemy off-screen indicator
- Combat HUD
- gameplay notifications
- sighting reticle
game difficulty
Finally, Santa Monica Studio has expanded the combat difficulty selection, adding new levels for greater flexibility.
- challenge
- Codex of Lessons