Future games in the Assassin’s Creed series will vary in length, and not all will follow the open-world RPG template that has defined the series since 2017’s Assassin’s Creed Origins.
As part of today’s Assassin’s Creed Showcase, it was announced that Assassin’s Creed Mirage, an action/adventure game similar to the first game in the series, will retail for $50 in the standard edition. In an interview with IGN, Assassin’s Creed vice president executive his producer Marc-Alexis Côté explained that the price reflects the scale of the project.
“This is a small Assassin’s Creed project,” Cote said. “This was invented [and] Produced to commemorate the 15th anniversary. So with his latest Valhalla engine, stealth, close combat, parkour and the Middle East centered around our roots in Baghdad. ”
When asked if it would be as long as older games in the series, where the main story was around 15-20 hours, Mirage said, “Yes, you should expect something closer to the original game.”
Mirage, however, does not appear to be transitory. The upcoming hub of the series his platform, Assassin’s Creed Infinity, is designed to support the different approaches Ubisoft is taking to develop. The platform’s first game, now known as Codename Red, will be a massive open-world RPG set in feudal Japan, but not all future games will share that formula. There is none.
“I think this Infinity approach will also allow for different experiences of different sizes,” explains Côté. “Everything doesn’t have to be a 150 hour RPG, right?”
Côté has confirmed that Infinity’s second game, Codename Hexe, is not an RPG. He didn’t say what genre and length Hexe will be, but it seems that Ubisoft wants to make different types of games within the Assassin’s Creed universe. , says that this “provides diversity in the places we visit and the ways in which we represent those times.”
Various lengths of future games will be “priced accordingly”. That means there could be more $50 (or less) games in the future.
“Sometimes you can try it for free, which I think is a great way to entice players to come back,” says Côté. “I had a great experience with the latest crossover story for Assassin’s Creed Odyssey. A lot of players who were interested became interested in Valhalla, piqued their interest, moved on to another product, and did all of that for free. [our] Keep that in mind as you build your Infinity.
For more, check out our full interview with Côté from Assassin’s Creed Infinity. For more on Ubisoft Forward, check out the announcement of Assassin’s Creed Mirage, the upcoming mobile his game codenamed Red and Hexe, set in ancient China.
Matt Purslow is IGN’s UK News and Features Editor.