Hit-Point is back with another RPG. Windoria GaleDespite what the clickbait headline on another Nintendo site said, there is nothing Zelda-inspired about this. Thing. They announced so much that we probably can’t keep up.
Often it’s the plot that elevates one of these titles. Sadly, the story of Windoria Gale is not uniform. It begins with a mother telling her infant a ‘legendary story’. You soon take control of a boy named Shan. Eventually, he’ll find himself with a magical band of elemental allies trying to save his friends from sacrifice and save the world from cults and evil gods. Even more so in the events of , the cliché doubles as we go further.
The winds of Windoria seem to have their sights set on a technomancy/magitek hybrid. Still, other games from this developer/publisher duo have pulled it off. . The balance definitely tilts in favor of the latter, often in goofy ways.
The gods are used as tropes for stories of minimal effort. Your robot gachu? It’s not enough that he’s armored, full of circuits, and has a mechanical brain. He is also a golem powered by magic. your airship? The cutting edge of science is cool, but it takes the spirit of God to make it work. Not only does this shorten the technical angle, but it rarely gives a satisfactory explanation.Slap God on it and call it a day. Some Bushleague writings sometimes make your eyes roll.
In terms of gameplay, there are standard turn-based battles and dungeon crawls where you fight all sorts of mutants and monsters. Element angles come primarily from allies. Shan can only use wind, but Baslet, for example, builds an ice platform that allows him to navigate on water. Gimmicks like this help open paths in dungeons. Each time he encounters an enemy, his health and skill points are completely restored. monster viatorAs such, there are no inns to stay at or potions to purchase, making for a refreshing adventure. A minimap (many, but not all RPGs published by KEMCO) also aids in exploration. Whether or not these elements make the game easier is subjective.
It’s the regular KEMCO DLC that makes the game objectively easier. I’ve played many games from this publisher, but this was the first time I decided to check it out. So, I bought “Exp x3” for $4.99, which triples the experience gained in battle. Aside from the final boss second wave (no spoilers), I thought the game was too easy. Saving money and polishing the traditional way may be preferable. Use autobattle when you get bored (although the CPU isn’t bright); it’s not as bad as I’ve seen others.
I can’t say anything about the Quartz battle system because it’s relatively easy. On paper, you navigate cluttered menus and tiny icons to boost your stats or learn new skills. But in practice it is rarely needed. Once I landed on a set of go-to moves, my desire to experiment waned. It wasn’t until that final boss that I felt like I tended to be well invested as the difficulty spiked.
my feelings are similar machine night Let me quote from that review (also from the same developer/publisher duo). (Quartz replacement board) “There’s potential for depth for those who want to dig deep, but at the same time you can push the board into the background and play around with it occasionally.” This is my first KEMCO Even if it was a published RPG, you probably wouldn’t turn a blind eye. But after playing a lot, I was hoping for more. Oddly enough, this one has no post-game content, further reducing the need to dive deep into the combat system.
Graphically, Gale of Windoria is a pretty compelling game for this developer/publisher combination. Hana Hana (land country) is particularly impressive for its lush greenery. The occasional scene in the background image gives a nice sense of range.The characters all look different, reflecting the background of their elements. However, the lack of character portraits hurts.In theory, they could make up for it with some fun screen art, but there are so few of these screens that they can have that much of an impact. Not necessarily (smooth jazz available), but I liked it. His wife, who heard it, also gave us a favorable comment. The aesthetics, though typical, are well done for what they are.
Overall, Gust of Windoria is one of the most average RPGs I’ve played. The uneven story, the lack of combat system options, and the lack of post-game content set it apart from its contemporaries. The refreshing familiarity is appealing to fans, but if you’re looking for something you’ve never seen before, I’d look elsewhere.
where should i look?How about starting with crystal orsaanother Hitpoint RPG published by KEMCO.