Game director Eric Williams has an incredible number of Accessibility options for God of War Ragnarok It came from the pressure of Naughty Dog. Lead UX designer Mila Pavlin said in her September that God of War Ragnarok will have over 60 accessibility features, including audio her cues, autosprint, turn signals, and high her contrast mode. clarified.
Santa Monica Studio wanted to catch up with other first-party PlayStation developers
Williams explains in the following interview how much he wanted Santa Monica Studios to match Naughty Dog’s The Last of Us in terms of accessibility options. game radar:
So it’s going to take a few tries to get to Naughty Dog’s level.” No, in this game you only play 1v1. We are part of the first party studio system. [Naughty Dog] You need to raise the first flag and go right behind them. Later, more studios would start doing this, allowing more people to play the game.
On the personal side, the developer also talks about a letter the studio received from a kid who loved the God of War reboot but got stuck “in the desert for like four hours.” Because there was a puzzle and he was deaf. With that recognition, he inspired the team to make God of War Ragnarok better for players with various disabilities.
Both God of War Ragnarok’s review ban date and preload date have also been revealed.
