GTA fans who have been playing the game since the beginning will agree that Niko Bellic’s story is unique. Other franchises are beloved by fans because they deviate from the typical satirical demeanor found in his games. of TeaserPlay A recent concept trailer is reproduced GTA 4 with Unreal Engine 5What does it show liberty city Reflections, lighting, and Niko Bellic may appear improved.
GTA 4 Remake Trailer Using Unreal Engine 5
Rockstar Games released Grand Theft Auto 4 in 2008. This open-world game quickly became one of his best-selling and highest-rated games.rock star added DLC for Grand Theft Auto 4 featured new characters and supported the game’s online multiplayer servers for years.
There was a rumor that it was Rockstar Games. may be considering a Grand Theft Auto 4 Remake Or remaster. Those plans have apparently been frozen so the studio can focus on Grand Theft Auto 6. But fans can get an idea of what it will be like thanks to his trailer for the concept using Unreal Engine 5.
The new fan remake of GTA 4 looks just as good as its predecessor. The scenery is also the focus of this trailer. Whether Unreal Engine 5 games can match these aesthetics remains to be seen.
Fanmade also shows us a close-up of Niko Bellic. It’s not the same character as the 2008 game, but it’s close. The background elements look gorgeous as the protagonist walks through the streets at night.
Before, A bully fan made a video It shows what the game would look like if remade by the Unreal Engine. The video begins with a cool shadow falling on Jimmy’s face and continues to an impressive reconstruction of the map. Ray tracing is key for video. You can see that lightning is used overwhelmingly. Also, the graphics are rendered in his 4K resolution, which gives you a lot of detail.
What about GTA6?
Meanwhile, GTA 6 is rumored 2 playable characters A setting similar to the Bonnie and Clyde crime duo. Of course, the duo will feature her character as the series’ first female playable. Other leaks indicate that the game will include Vice City as part of the total playable area.