Hades getting a sequel is obviously great news, but the question remains whether it’ll be able to recreate what made the first game so special while finding new ways to make Hades II even better.
Hades II made headlines at The Game Awards. One of my all-time favorite his sequels and one of the best games he’s ever had on Game Pass yet. Well, the more I think about it, the more I wonder if the sequel will have the same impact as the original Godtear.not so much whether intentionI trust Supergiant more than most studios to deliver great stuff, because their track record is basically flawless, can. Please let me explain.
Is it possible to recreate the magic of Hades?
To me, a lot of what makes Hades special lies beyond its tight mechanics and beautiful presentation, beyond what makes Hades great. game and transcend into what made it incredible experience, was unforgettable and unique. That second part of her is especially important. Because the moment you return to the well, you immediately face a new challenge. That is, finding a way to make the direct sequel feel unique all over again in some way, apart from the original work, separate and original in its own words. For Hades, one of the main reasons it stands out from other games is that permanent progression goes beyond mere character upgrades carried over between runs to include elements such as narrative and character relationships (if any). It’s incorporated in a way that most other games don’t. I was going by genre. Even if you don’t perform well enough to earn anything permanent from a gameplay standpoint, for the most part you have the chance to strengthen your bond with your character and advance the narrative beats of Dead Run in Hades. There is no such thing more or less.
The problem with the sequel is that it’s no longer groundbreaking for the genre, instead it’s a necessary catch-up to the original game. You will definitely feel great knowing that all your attempts will be successful. A few Kind of progress, but without big investment and development the same system can’t have the same spark again. I’m just pointing out the uphill struggle the team faces to evolve it to have the same impact as the original. If the studio manages to pull this off, it would be a fitting job for Hercules. One of Hades II’s advantages is that it hasn’t been widely emulated in the genre since Hades. It’s been done over and over again since his Bastion over a decade ago, so I’m sure the team will find a way, and I’m excited to see what it will look like.
Another thing to consider is that Supergiant’s catalog to date has been built on constant reinvention, with no particular pair of four games released being exactly the same. It’s been very interesting to see how the team approaches this follow-up as it’s been bouncing from project to project without a hitch. , can offer new areas and enemies, and offer a great game, but that’s my takeaway here. “Awesome” is not enough. When you’re doing an All-Timer sequel, and we’ve seen it time and time again in all forms of media, Supergiant created its own rod when it made Hades as good as it is now. My intention here is not to point it out, but to be a part of it.It is particularly spicy to say that Hades would be a difficult act to follow, especially in the same universe. It’s not how you look at it.
A sequel is difficult. I can probably count on my own two hands how many times the direct sequel has blown me away, even to the extent that the original (or at least the series’ first blockbuster) has. One prime example is burnout. Going from the original technical demo, to Burnout 2’s awesome arcade racer, to Burnout 3’s takedown his Carnage…a remarkable evolution that leaves us wondering what a good sequel would look like For people, I would argue that it is a textbook example. Mass Effect is also good — ME2 is arguably the best in the series, but it’s the first game had To be more of a lore-dump for setting up the series’ world in the first place… when you’re dealing with the well-trodden ground of ancient Greek mythology, there really isn’t much Hades has to worry about. , often sequels tend to be under-delivered or overdone, doing too much in an attempt to distance themselves from the games that spawned them. It’s very difficult to strike a balance. And as long as I put my trust in the studio, bottling a second Lightning is no easy feat.
What do you think of Hades II? Are you excited to revisit this wonderful world, or are you afraid that your Zagreus sandals are too big and will fill you up? Let us know in the comments!