of @FutureGamesShow Twitter account (opens in new tab) asked this question as a poll and offered three options. 1) You can play now. 2. 3 more months… 3. It depends on the plan. You can see how the numbers were broken down in a tweet, but let’s see what you think.
How long before the game should be published?
Here is our answer. forumAt the Future Games Show, competition (opens in new tab) For UK and EU users who can win a Streamplify bundle that includes a microphone, webcam and ring light. One week left to enter.
Robin Valentine, Print Editor: As a pure consumer, if I’m not a journalist, I’d be perfectly happy with a publisher announcing something 3-6 months before launch. Shorter lead times means less time for the online community to go wild before launch, less time waiting for something I’m really looking forward to, and less time spent waiting for something just to fill the preview cycle. means less flimsy and pointless marketing beats.
But at the same time, I think the layers of secrecy in this industry are often silly. affects So, another side of me, I wish we were a little more like the film industry. It’s neither secretive nor obsessive about the initial announcement of the project itself being a big deal.
Ted Litchfield, Associate Editor: For the love of God for up to two years, I wish they would stop putting out 20 second pre-rendered trailers for things that were five years old.
Lauren Morton, Associate Editor: The rational part of me just wanted to know about the game a few months ago for the same perfectly valid reasons you guys gave. The other part of me has been a Dragon Age fan for 12 years now and spent 8 of him waiting for the game titled Dragon Age: Dreadwolf.i don’t favorite Little snippets of Hansel and Gretel have led me on the arduous journey through the wilds to Morrigan’s mother’s cottage, but that part of me is the next Dragon Age game in 2020. , well, maybe a year or so from now.
Chris Livingston, Feature Producer: I like a little anticipation, speculation, a good teaser, a decent trailer… I think six months between reveal and launch is a lot of time, even if you hear about the game a year before launch. Usually okay.
It seems strange that something is revealed years before it comes out, but from a developer’s point of view, something can go on for years without telling anyone what it is. It’s a bit of a weird, maybe even real, problem to work on. maybe.
Andy Chalk, NA News Lead: 1-2 months, top. Tired of protracted cycles of hype, tired of developers creating games “working with the community”, tired of knowing all the details about a game before it’s even released Well, frankly, we’re tired of seeing developers and publishers goof around with Big Secret goodies and spill them all over the internet as if the brake lines were blown three days before the embargo.
It’s possible I’m not doing a great job of separating myself as a consumer from someone who makes a living writing video game news, but I’ll admit it.But honestly, I wish I hadn’t known about them at all until I woke up one day with a clock on my face. * NEW GAME *! ! ! You walk into a store, look around the shelves, find something and say, ‘Oh my God, what is this? this?“There is no longer any sense of intrigue or excitement. Is an endless parade of hype and information good for me as a consumer? But is it good for me as a gamer? Absolutely not.
Jody Macgregor, Australia/Weekend Editor: In an ideal world, you want to know as soon as a game is developed. Avoid all the hassle of secrets and rumors. Just put the word out there and I’ll pop it in the back of my brain and probably forget it in a month.
But we don’t live in an ideal world. We live in a place where internet fandom is utterly bugfucking, engulfed in a frenzy of expectations for the tiniest bit of information, and then storming out, yelling and raging at whatever disappoints them. is. In this world, yeah, it seems sensible to minimize it with something like an announcement schedule five months before Fallout 4’s release.
Zed crumpets: It could have been released years ago, but if I remember correctly, I prefer to release it just a few months later, like Fallout 4’s release. But it seems really unusual. But I was actually more excited just because Fallout 4 is coming out soon.
Pifanger: I have no problem revealing years in advance, but don’t expect to get really excited until two months before release. Still, I’ve had enough of broken promises from developers/publishers and until the game is already out and I can see what others have to say about it, my hype does not reach the highest point.
Brian Boll: Years after release, if:
♣ Whatever bugs were supposed to be fixed have been fixed — and you can decide if you can live with what’s left.
♦ The DLC Trickle is finished and there is a real “complete” version.
♥ The mod has been updated for the final version, so you’ll know what bugs, UI and balance issues have been resolved by the community, whether or not you can avoid the 30 minutes of the normally dreaded intro.
How obvious! “Look folks, our games aren’t nearly as bad anymore!”
Corif: If it’s a new IP, the reveal is amazing. I think it’s too soon for him to be over a year before the deadline… watch Skyrim 2. Duke Nukem Forever (laughs). I won’t include early access because you can play them… otherwise Star Citizen says hello. , you can also go back to ignoring.
Alm: I always love to reveal. Shadow Drop is super exciting, but I feel the hype whenever it’s something I’m into.
Kaamos_Llama: It looks pretty good 3 months ago, but at that point it will work and you will be able to see the gameplay. I really don’t like digging into things or playing betas. A general idea will suffice and leave the surprises alone.
With so many great games out there already, and it’s easy to find surprises, I don’t get into marketing a new game unless it’s a sequel to a game I really loved.
Main: Given these options, I’d say 3 months would be fine, but I think it’s very rare to see a reveal close to release. The game release was Fallout 4. It was published around June 2015 and released in November 2015. I was so excited for a new Fallout game and knew I’d be able to play it in just a few months, which is very rare these days, plus there was one of my favorite promo him trailers.
Frindis: I loved knowing all about the games, even if it was years before release. I’m more curious about what you mentioned in Fallout 4, which is how it should be and to milk every damn penny! We hope Obsidian Entertainment does something similar with his upcoming RPG game, Avowed. I haven’t heard the news in a long time, so it’s coming this Christmas!
John Way: Personally, I’d prefer a reveal of a game that’s ideally finished in a few months or at least an absolute point of commitment and a work-in-progress game. (announcement trailer) or just a movie trailer without any in-game footage.
Too often the game either dies too soon or changes from all perceptions from the first game, making the previous hype/previews a waste of time. there is Do we have games or are we just wasting our money without advertising anything?
DX Chase: I like to announce 3-6 months before release. If that’s what I want, it’ll give me the right amount of time to plan to make time for it when it’s released, and Destiny 2 works pretty well with this.
Doing what CDPR did with Cyberpunk? No way, it was the worst approach to releasing a game I’ve ever seen. Did they start making fun of it? About 7 or 8 years until release? No, it doesn’t have to be more than a year. If it’s a classic remaster, I’ve already played it, so I don’t mind knowing that long ago. (Gothic Remake/Mafia Remake etc.).
If we can normalize the game industry’s non-disclosure of release dates, we’ll be less worried about delaying release dates. There’s nothing more annoying than seeing a game advertised (like Cyberpunk) and having its date pushed back multiple times. Just say it’s in development until it’s actually ready to be released.
wooden saucer: The Elder Scrolls VI is the one that annoys me the most. Did you know they made that announcement over 4 years ago and still haven’t started?
At this point, I believe TES VI will predate Metroid Prime 4, which was announced five years ago. Please try again with another developer.
Kovanen: Usually 3-6 months, but before the release is properly completed. We have a million bugs and glitches, and we’ll be fixing them over the next 12 months.
I’m curious that the games aren’t published or announced. One day you log into STEAM and you see the “Today’s Releases” page for new games, but no one knows anything about them. Obviously, it won’t help you marketing-wise, but it will definitely bring in some pleasant surprises.
Sarafan: Actually for me it’s not that important. Usually, I always enjoy a long awaited game announcement. But I don’t like it when a game is released days after it’s published. There were some examples of that (eg Fallout Shelter and Gwent: Rogue Mage). This doesn’t build proper hype and is simply uninteresting. When I’m waiting for a game, I like to watch some trailers, read about gameplay, see screenshots, and discuss all this with my friends before release. that. The developer who released the game immediately resigns from his free marketing campaign.
Kurdish: It depends on the depth of the reveal and how much work they’ve done on it already. Don’t tell us either because it will never happen and it could change shape drastically between the first pitch/presentation and the release product. ? 1 year is fine.
Don’t release a trailer that looks like a finished world two years in advance, or in the case of TES6, four years in advance of release.