A game studio called Gardens has just announced that it has raised $31.3 million in new funding based on a playable prototype that was unveiled privately at GDC earlier this year. big names are on the list. Among them are Blizzard co-founder Mike Moheim’s company, former Sony Computer Entertainment America president Jack Tretton, Valorant co-creator Stephen Lim, and Nintendo’s heirs.
So, very curious, what is the game? So far we’ve only seen concept art, but there are some details. Gardens was co-founded by Chris Bell, one of Journey’s designers and lead her designer on What Remains of Edith Finch, and the studio describes the first game as an “online PvPvE fantasy adventure sandbox ARPG.” doing.
“This is a game inspired by our favorite memories of playing online RPGs, MMOs and fantasy action-adventure games over the years, memories of crossing paths with strangers,” said Bell. say. “This game builds on multiplayer ideas and lessons learned from previous titles I helped design, such as Journey, Sky, and even my student game Way, and although cooperation is key, , which draws players into a higher stakes, shapeshifting fantasy wilderness that still has the potential for betrayal.It includes novel cooperative gameplay that rewards players for helping each other, allowing friendship and PvP It can facilitate dialogue with, and conflict with, interesting and destructive ways.”
Gardens’ two biggest investors are global technology investment firm Lightspeed Venture Partners and PUBG’s South Korean owner Krafton. Maria Park, vice president and head of corporate development at Crafton, called the closed-door Gardens demonstration “innovative and most of all, fun.”
“The gorgeous fantasy wilderness is full of other adventurers, magical creatures and fascinating landscapes to explore,” Park said. “The multiplayer co-op elements let you co-operate to navigate the world, solve puzzles, and sleep, whether you’re riding on a friend’s shoulder and picking fruit from a tree, or jumping over cracks into a stranger’s arms.” It emphasizes the tactile interaction between players as they awaken the magic that exists in them, ripping armor off giant monsters together, or joining forces to cast magical spells.”
Journey, Released on Steam Released years ago as a PlayStation exclusive, Gardens is one of the most famous games of all time, and Gardens seems conceptually similar. At least for PvE, he’s the kind and cooperative kind of game.
But while for many, the “journey” was a transcendental experience once experienced and forgotten, Gardens is not necessarily meant to be a bad thing, it’s more attractive to investors, maybe not. It seems that you are making something of end? According to the studio, investors are thrilled with the game’s “combination of the innovation, creativity and playfulness of its indie-like design, combined with its global ambitions and commercial focus.”
“Indie-inspired design” is an interesting term. You look at this and think, “It’s like this game.” it wasn’t It’s funded by a company called Lightspeed Venture Partners!”—but I’m interested regardless of LinkedIn power user backers. There’s a huge amount of unexplored territory in social game design (placing 100 people on an island full of guns certainly wasn’t the last great innovation), and reading Bell’s resume, it’s clear that the project I believe there may be something truly new and exciting in . According to the studio, developers are also working on Blaseball, Ultima Online, Outer Wilds, Tunic, Dustforce and Ashen. It’s a strong lineup, and the concept art we’ve seen so far looks great.
However, I have no intention of playing this game anytime soon. One of his reasons Gardens is publicizing his own project is the same reason Blizzard started talking about an unnamed survival game not long ago. Not because the release is near, but to attract future adoption. Gardens has several job postings. its official websiteand has yet to provide a release date or even a name for the upcoming ARPG.