You’ve probably heard of the One of One Ring. This is a unique Magic: The Gathering card that represents the One of One Ring to rule all, find all, and do all else. It’s like a golden ticket to Willy Wonka’s factory, somewhere in the Collector Booster and already worth a million dollars. While it’s one of his gimmicks to keep an eye on, the Magic: The Gathering and Lord of the Rings crossover set Tales of Middle-earth is packed with thematic touches. My favorite is the not-so-fancy example. Lobelia Sackville-Baggins.
Bilbo’s cousin Lobelia appears in Middle-earth alongside Tolkien’s memorable works of Shelob and Tom Bombadil, as Bilbo hurriedly puts the knife up for auction when he dies. Her influence on the game is modest. If you play Lobelia on the same turn that your opponent’s card is discarded to the graveyard, you gain a number of Treasure tokens equal to the discarded card’s power. Basically, Lobelia shows up after someone’s funeral and she takes all of her silverware. It’s a flavorful use of Magic mechanics to bring one of Tolkien’s minor characters to life, and such reverent attention to detail is evident throughout the set.
While previous crossovers have required work translating the more exotic settings into Magic terms, I expected fantasy settings like Middle-earth to be evoked more overtly. .It’s a pleasant surprise to see how much effort went into making Magic felt like Tolkien. Orc Cards borrows a collective keyword previously used to swarm zombies into a single horde, but Nazgul breaks the usual “four cards of the same type, excluding basic lands” rule, allowing decks to have You can stack his 9 cards.
Not only does Shadowfax have a haste ability, but the card text explains how it works with a cute touch. Haste is a very common effect and can attack in the same turn a creature is played, so cards in Magic usually waste no space explaining it, but Shadowfax does. . Please tell me the meaning of haste.
Hobbit cards, on the other hand, are constantly handing out food tokens, which you can eat to gain life points or spend in more imaginative ways. I saw this in action when I played Middle-earth. jump in, Arena mode, where you choose two themes from two random sets of options and play with decks that combine them. First I chose the Hobbit-focused theme, ‘Shire’, but when the second choice suggested the ‘Breakfast’ theme, of course I had to go with that as well. The resulting green/white deck wasn’t particularly strong, but it accumulated food like a pandemic pasta hoarder.
This is Gandalf, Elrond, generous ent, and Arwen Undómiel for +1/+1 counters on allies. The team on my side included East Farthing Farmer, Bag End Porter, and Bill the Pony, a more conventional team.luckily i also had Battle of Bywater, destroy all creatures with power 3 or greater on the table. It hurt the opponent’s power much more than mine. Then, at the Battle of Bywater, food tokens are handed out for each remaining creature, adding enough food piles to feed a Hobbit for a full day already.
Over the next few turns, I fed Bill the Pony its bait, activating its ability to attack creatures for toughness instead of power. This turned him from 1/4 his short stature to 4/4 his small strong man and I won the game before the other players recovered.
Familiar thematic strengths are the usual interactions, such as feeding the pony building, or utilizing White Saruman’s ability to collect orcs every time he casts two spells in the same turn to build his army. It feels heavy. Play Eowyn, the fearless knight to defeat the Witch-King of Angmar. But I doubt a new mechanic called “The Ring Tempts You” lives up to that inspiration in the same way. The name suggests a risk, but it’s actually a temptation with no downsides.
Each time you play a card or ability that says “The ring seduces you,” choose a creature to be the ring bearer. Each player can have their own ring bearer, which seems odd, but gains buffs from a list. The first buff makes Ring Bearer unblockable by anyone with higher power than you. This is a good incentive to pick weaker cards to carry the burden. Meanwhile, the 4th and final buff deals 3 damage to all other players whenever the ring bearer hurts someone in combat. That’s fine, but it’s not worth it to rally the forces of evil and drive the elves across the sea.
it’s fun to play Frodo, Woe of Sauron, which is weak at first but gains strength with mana investment, eventually reaching its final form that can outright win the game if it has been lured into the ring at least four times. The idea of Frodo evolving like a Pokémon and someone doing everything in their power to stop him certainly has the grandeur of The Lord of the Rings, and I love the game-changing win conditions. I’m here.
But the real temptation Ring brings is the idea of winning a unique card worth $1 million. If I did find one, I’d throw it in the nearest volcano as a symbolic defiance of the idea that Magic cards are resellable products rather than play games, but $1 million is a lot of money. a lot of money. And if I stick with it, the value might go up even more. After all, why not? Why not keep it? This is a mindset that can never go wrong.
Lord of the Rings: Tales of Middle-earth Available in physical form from June 23rd and playable in Arena now. vapor and very. This is the first crossover set to appear in Arena and is legal in Historic and Alchemy formats, but not Standard.