In the same mainstream gaming era, Marvel’s Midnight Sons stands out like a Spider-Man cosplay in a white-collar workplace. This heroic endeavor from iconic his XCOM developer Firaxis draws liberally from a variety of sources including Slay the Spire, Metal Gear Acid and more. Fire Emblem: Three Houses All immediately comes to mind – this is a truly unconventional adventure unlike any superhero title you may have played. It deserves attention.
Of course, you could be forgiven for thinking this was just the aforementioned XCOM skinned by Stan Lee, but that’s not far from the truth. In fact, it’s a deck builder, with a custom card roster assigned to each Marvel icon. Play these cards in combat to attack your enemies, buff your teammates, and build heroism that allows you to use the environment to your advantage and play even stronger hands. Each squad member has a unique gameplay style. Iron His Man is all about building devastating projectiles, while something like Blade leans into draining health with vampire abilities.
At its heart is the Hunter, a vanilla newcomer resurrected to defeat an ancient threat named Lilith. Character His creator doesn’t give you a huge amount of freedom, but it does allow you to decide what kind of protagonist you want to be. Your moral system determines the types of special abilities you unlock throughout the campaign, but you’re free to forge relationships with your Avengers. brings new opportunities.
This means you’ll spend about half of your adventure interacting with accomplices in a social hub known as the Abbey, which doubles as a little sandbox full of secrets. Before and after each battle, you’ll be given the chance to talk to your fellow superheroes, tending to their whims or just blow off steam. You can watch movies or just relax by the backyard pool. Joining the traditional book his club with Blade is exactly his WTF moment.
But as much as we appreciate the effort, the Firaxis writers have not lived up to their ambitions.I have many There are said to be over 65,000 lines of dialogue here, most of which aren’t very good. Undeniably inspired by the super-popular Marvel Cinematic Universe, this game is packed with sneaky one-liners that don’t take long to grate. Much of the dialogue drags on to a disastrous degree, and many of the characters forget what they were supposed to be telling you, and as a result, a lot of the plot falls flat. It doesn’t matter how old you are.
This means that one of the game’s core pillars, while certainly conceptually compelling, has fallen flat. As you cycle through a series of dialogues with his perpetually miserable Magicks, you’ll find yourself itching to get back on the battlefield. The developer acknowledges that exploring the monastery is optional, but it’s all tied into the collectible card part, so there’s value in interacting with it. A lot of it is just wandering the dimly lit grounds, finding collectibles, gathering crafting resources, and solving simple puzzles.
None of it is positively bad, there are moments when you want to be engrossed in the characters’ arcs and positively relate to them, but most of the time it’s overwhelming. One is the overall sense of progress. Stronger bonds lead to more productive output in combat, but even cosmetically, you’ll slowly begin to flesh out your hub of operations by adding new furnishings, training utilities, and even technology. Feel like yourself and build a base of operations to counter unprecedented threats.
And of course everything comes back to the battlefield. This is where this release really shines. The environment may feel small and claustrophobic overall, but it has some fun dynamics of slamming enemies into each other and positioning yourself in such a way that you can unleash the most damage in as few moves as possible. Building complementary decks is fun, and since each character can only equip eight cards, it doesn’t feel terribly overwhelming like other collectible card games like Pokémon. Combat also has an instinctive feel. You may be just playing cards, felt All attacks – thanks to excellent sound design and powerful use of DualSense’s haptic feedback.
There are many different types of mechanics. Many missions only need to eliminate resistance, but boss fights tend to introduce their own rules and conditions, forcing you to think on your feet. Similarly, there are other tasks with sub-criteria that must be met, such as rescuing innocent bystanders or totaling vehicles before the enemy escapes. At the end of each objective, you will be evaluated based on your performance and earn in-game currency that can be invested in the aforementioned objectives.
The combat, dialogue, and exploration loops are fuller, and the thrill of combat draws you in, even though there are plenty of moments where you’ll glance sideways at another unnecessarily lengthy exposition. It unlocks the Gamma Coil, which works like the gacha mechanic in , allowing you to discover cards you can add to your deck or power up. You can even send team members out on unmanned missions, adding to the overall power fantasy of leading the Avengers.
Conclusion
Marvel’s Midnight Suns are battlefield heroes where card-based combat hits. The more adventurous social aspects of this release are conceptually interesting, allowing you to interact candidly with a range of personalities, but the writing and cutscene direction is anything but straightforward. It means spending long hours of gameplay to get back, but the charm of tactical battles will keep you engaged. is.