The concept of user-generated content has been around for quite some time at this point. If a game can be maintained based on feedback from the community, it’s a win-win, isn’t it? Obviously, this doesn’t always work, but when it does, it’s great, and players always exceed creative expectations.Meet Your Maker is our latest attempt at this. A sci-fi action game where players build trap-laden outposts that other players can scavenge and raid for resources.
It’s this core loop that holds it all together. After going through tutorials on both raid levels and building them, you’re free to choose any user- and developer-created stage. , to find and steal GenMat. GenMat is a valuable material needed to restore human civilization. Essentially, you have to enter, find the GenMat, and then exit again, and each stage keeper will set up multiple booby traps and guards to prevent your success.
Clearing outposts rewards you with a bunch of GenMat and other resources you’ve taken. You can use these materials to upgrade your weapons, traps, and other equipment, as well as build your own levels. His two parts of Meet Your Maker are completely interrelated. That means there is always something you can do to help one or the other.
Now for the assault on the outpost. By default, you have a boltgun for ranged attacks, a sword for melee attacks, and a grappling hook to help with movement. All of this comes in handy once you get into a level, but at first you have no way of knowing what to expect. Traps can be anywhere. I found the game to be very slow-paced, despite comparisons to DOOM. Bursting into an outpost can trigger traps from every angle or run into well-hidden guards and kill him as one hit from any source means death. It’s much more effective to approach the stage cautiously and keep an eye out for traps on the walls, floors, and ceilings as you enter.
After playing a few Outposts, you begin to realize what the traps look like and how to deal with each enemy type. Even if you play carefully, you can still get caught by well-placed defenses, but once you’ve passed enough levels, you’ll start learning what to look out for. As a result, despite the different layouts, the outposts start to feel very similar.
Most traps are embedded in surfaces, and most of them will trigger when you get close enough. However, once you know what they look like, you can destroy them and pose no more threat. If you play carefully, you can reach his GenMat in the level unscathed.trap can It’s set to appear only after the GenMat has been picked up, but it doesn’t matter if you just take these out in an orderly manner or reserve them the way they were originally.
There are tougher levels that seriously ramp things up, and these are the more engaging. You could end up in a fair death box. Meet Your Maker levels are boring if they are too easy and frustrating if they are too hard. From my experience, not many people thread their needles. It doesn’t help that they all look pretty much the same, and are all bland rock, corroded metal, and boring lighting.
On the bright side, building your own levels is pretty easy. After securing an outpost, you can fully customize it with large blocks and fill it with traps and guards to meet the bare minimum defenses. As long as there is an unobstructed path to the GenMat, the level can be set active and attempt to invade the player. The whole process is pretty intuitive, with a decent tutorial to learn the basics effectively, and over time, even if the game is closed, he gets XP as the player challenges outposts. You can also enter edit mode to see all death points where they dropped even more resources. It’s so satisfying to see which of your diabolical tactics have caught people.
There are so many XP bars, things to level up and things to upgrade that it can get a little confusing. It is to raise the level of the Advisor, a character in the base who can grant As your Advisor reaches new levels, you can level up your Chimera, the monster at the heart of your operations. Visit the Advisor regularly to see what you can upgrade or unlock. All are useful for raiding levels or building your own more nefarious levels. increase.
The real test for a game designed around user-generated content is what the user generates. What has been played so far from developers and fellow media his type has been nothing but imaginative, but that’s not to say it doesn’t create interesting and imaginative stages for more viewers. It does not mean. We look openly at the game and reserve full judgment until we play it. Ultimately, it’s the fans that keep this thing going. Once everyone gets their hands on it, we’ll definitely be interested to see if Meet Your Maker can go in any more compelling directions.
Conclusion
Meet Your Maker’s core premise is very strong, but the same level of aesthetics for the game currently fails to deliver on that vision. While it can be fun in short bursts, outpost raids can get boring quickly, but it’s more fulfilling to build your own stages for others to try. It’s definitely possible, but we’ll have to see how it performs on a live server before giving a full verdict.