![Mega Man Battle & Fighters Review - Screenshot 1/3](https://images.nintendolife.com/screenshots/126330/900x.jpg)
rockman the power battle It was released in arcades in 1995, followed by a sequel. Mega Man 2: Power FightersBoth are one-on-one fighting games and retain the series’ hallmark of acquiring enemy skills for tactical use. Controlling either Mega Man, Protoman, or Bass (and the sequel duo) imagine Mega Man minus the entire stage preamble.
Both games recently appeared as plug-in entries in Capcom Arcade Second Stadium for $4 each. Its nominal price tag, and the assumption that arcade games are superior, may put this new collection Mega Man Battle & Fighters away, but there are still good reasons to pick it up. First released in 2000 with Neo Geo Pocket Color, SNK’s Wonder handheld renders games with incredible finesse.
Mega Man Battle & Fighters is packed with features that combine both Capcom’s arcade games into one package. The structure is the same: from the three characters (or his four in the sequel) he chooses one and pushes his way through bosses to gain specific power-ups to help defeat more formidable foes. increase. The controls are tight, the animations are great, the graphics are colorful, and the aesthetics are appealing. Aim to quickly hop, dash, dodge each boss’ bespoke repertoire of attacks, and master the down putt. You can freely tap to fire and charge your cannon to unleash a large fireball. Or, in the sequel, endure in tandem to engage your character’s special attack, the latter of which includes a damaging uppercut, crescent his kicks, and a spectacular “giant his knuckles” body form of his slam. provided in
![Mega Man Battle & Fighters Review - Screenshots 2/3](https://images.nintendolife.com/screenshots/126324/900x.jpg)
Unique to the sequel, gems emitted from bosses increase health bars or weapon power, while certain capsules engage helpers. will be Each helper performs differently depending on whether it fires normally, performs a charge her shot, dashes towards the enemy, or in the case of Beat provides a shield with a limited amount of invulnerability .
With its tight design and careful construction, Mega Man Battle & Fighters sets itself apart from regular fighting games by being able to anticipate and counter certain patterns and even hit off-screen bosses. The order of battle is governed by a roulette wheel, but you can use a little reflex to stop the spinner and decide which order you prefer. Pausing the action mid-battle allows you to attach weapons acquired in previous battles. As expected, some weapons are particularly effective against certain enemies. It features two full games, each containing multiple “stories” that include a huge roster of bosses spanning the first seven Mega Man titles, so it’s partly due to being single-player only. The supplementary content is certainly light.
![Mega Man Battle & Fighters Review - Screenshots 3/3](https://images.nintendolife.com/screenshots/126323/900x.jpg)
You are only given one energy bar for the entire game, and you have the opportunity to replenish it little by little after each battle. It may sound strict, but it really isn’t. The game is designed around learning which boss characteristics of each mode and which special attacks are advantageous. What we don’t like is being able to continue in the middle of a battle. It makes sense in arcades where coins are inserted to play for longer periods of time, but it’s a real skill killer here. It completely breaks down the game’s design principles. Can you imagine being beaten in the middle of a boss fight in a regular Mega Man title and being able to press continue to finish it so easily? It wouldn’t be the same game, and neither would this. However, if you make up your mind, you can overcome this “continuation” debacle. Doing so gives a data bonus for filling all his 36 slots in the database file.
Most egregious is SNK’s lack of attempt at localization. All the previous Neo Geo Pocket Selection menus and perks are there. Bezels that mimic the console’s various designs, screen filter toggles, and the ability to rewind the action. However, the information on the e-shop showing support for Japanese and English is a big lie. The game, which was originally never released outside of Japan, is completely unchanged. If it were Street Fighter it wouldn’t be so frustrating, but the moment you start you’re presented with a whole page of options.
You should always look to the digital manual for menu walkthroughs and instructions on how to select story mode and access acquired weapons. is not translated either. Localizing this is different than localizing RPG. The script, at least on paper, takes at most hours to translate and days to program into the game. Lately, certain retro compilations have gone the route of overlaying subtitle bars at the bottom of the screen.
Conclusion
Mega Man Battle & Fighters is an excellent Neo Geo Pocket Color package that is fairer and easier to play than the arcade original it’s based on in some ways. For Mega Man Formula fans, there’s a lot to learn here, and plenty of rewards to be had for defeating his line-up of bosses in each story. Understanding each character’s strengths and weaknesses mixes things up, and it’s a lot of fun to study and overcome enemy attack patterns. It’s plagued with options and the non-existence of localization makes it cumbersome to get into and limits how much you can absorb into the experience.