need to know
what is that? An action strategy game in which you command an army of Minecraft mobs to fight an invading Piglin faction.
Expected payment: $40/£35
Developer: Mojang Studios / Blackbird Interactive
the publisher: xbox game studio
Review date: Nvidia RTX 2070 Super, 32GB RAM, Intel i7 8700K
Multiplayer? yes
Link: minecraft.net/en-us/about-legends
Minecraft Legends captures the standard Minecraft flavor nicely. The action-strategy spin-off has a new and approachable art style, colorful worlds filled with creatures, and procedural maps to explore. But it doesn’t have the essence of Minecraft, and the result is a disappointing genre mashup, both as an action game and as a strategy game.
Start Minecraft Legends like normal Minecraft. Explore different biomes (forest, wasteland, swamp, tundra), but no caves. Sorry, I collect resources for what I want to build. Ask your Allay friends to mine coal, iron, or redstone, and your resource meter will automatically fill up. One alley was scraping the edge of a nearby forest to collect 500 wooden logs, which were then used to build a wall around the village, while another collected surface iron veins to build a stone building and use them to build a wall. Walls can be upgraded to stone.
My main goal is to defeat the three factions of Piglins that have escaped from the Nether to create an army of Minecraft mobs and rule the Overworld. Every night, you defend villages around the world from attacks by piglins. During the day I rebuilt my defenses and launched an attack on the Piglin base.
Building fortifications and village defenses is more practical than aesthetic. Arrow towers are placed unevenly to accommodate attacking forces, and placed between pre-built houses in each village. Squeeze the carpenter’s shed to repair other structures and dump the Air Missile Redstone Launcher to the most reachable location. I abandon the rest of my allegiance to symmetry by piecing together defensive walls at ugly angles. I welcome it: I’d rather leave the dismantling work to the enemy, as the only way to remove the wall of misdirection is to post the painstakingly in one post.
Even when playing alone, you can’t pause in the menu, and each night Piglins may choose to attack one or more villages on the map, so a day It will pass steadily. Create and prepare golem and skeleton spawners that can create new units as needed. A wave of enemies arrives at night and overwhelms my village’s defenses. At this point, we understand how tragic combat can be in Minecraft Legends.
strategic withdrawal
Legends avoided calling it a real-time strategy game, opting for “action strategy” instead. This is because I control my hero his character and command troops from the ground rather than his RTS perspective like a god. Ultimately, Legend has fallen into a fighting style that doesn’t lend itself to both action and strategy. It requires thorough micromanagement without real strategic depth.
Your only “action” in this combat is to use a single button to swing your sword back and forth, tickling piglins from defensive structures. The strategy bit is worse: endless escort missions that force me to play the parent of my own army helicopter. and wave a command flag to summon and track creatures within a small radius around me. Lured mobs have an initial cap of 15 and can either attack a single target or be directed to congregate at a location.
You can make your orders a little more specific by asking only remote mobs to target lava launcher enemies, and asking cobblestone golems to guard holes in the outer wall. only applies to the few units I’ve lured in currently. There is no overhead strategy view to shorten this process. Many small Piglin outposts require you to build ramps so that mobs can reach enemy structures, and after being knocked off a platform you’ll find mobs standing aimlessly under ramps. must be returned to the target.
After each battle, instead of being the commander of an army, I find myself caring for a preschooler, zig-zagging through my own base and enemy fortifications, holding the hand of an infant warrior. defensive walls block your view of the battlefield, and the HUD compass is a poor substitute for a good minimap, so you’ll always lose track of where you put them.
Minecraft Legends lacks the necessary tools to carry out all but the simplest of plans, making coming up with interesting strategies feel pointless. We hoped that attacking each faction’s largest fortress would pose an interesting challenge.And you’d have to use the alleys to turn netherrack into regular blocks that you could build your own structures on. All Battle Versions: Stand right behind your units and watch them pounce on enemy spawners until you need to give them new orders.
unhealthy foundation
Reminds me of Kingdom Under Fire 2. Especially Bad MMORTS Played a few years ago. Despite its many sins, one thing I admired about his KOF2 is how he blended Dynasty Warriors-style mob mowing with a simplified strategy system. Zoom in for action hotbar combat, or zoom out to quickly command units across the battlefield. I really hope Minecraft Legends tried a strategy command view. Even with limited tactical options, it might have been more enjoyable if it wasn’t so tiring to give orders.
I haven’t mentioned much about the structure upgrade system. In the center of the map, you can spend resources to increase the storage capacity of various materials, slightly increase the number of mobs you can build and lure, and several towers that have the effect of freezing or knocking back enemies. You can unlock some areas. Nothing makes action more fun or strategy smarter.
Minecraft Legends also includes co-op and PvP, so we dutifully dragged in fellow PC gamer writer Mollie Taylor to find a place to destroy the Horde of the Bastion’s fortresses together. Unfortunately, co-op Minecraft Legends, like most co-ops, only mitigates the game’s problems: offering someone’s company in the monotony. Together we tie the mobs a little tighter. However, I was still stuck in the puzzled kindergarten teacher’s role-playing.
The worst part is that Minecraft Legends didn’t have the decency to become an obvious dump fire. As part of the software, I have no complaints. I had no issues with framerates, multiplayer connections, bugs, crashes, or control layouts. But it’s a disappointing game. Minecraft’s values of creativity, intrinsic motivation, and player choice didn’t make it into this shallow spin-off.