Old School RuneScape (OSRS) was simply ‘RuneScape’ the last time you got a new skill. November 2006, Developer Jagex added hunter abilities (opens in new tab), to bring the game’s skill roster up to 23.A recent RuneScape (also known as RuneScape 3) has Added 5 new skills (opens in new tab) Since then, OSRS has stubbornly stuck to 2006-23 since it was released ten years ago. But now Jagex wants to add another one, leading to heated debate among the playerbase.
As reported by game radar (opens in new tab)Juggex is Suggest 3 new skills (opens in new tab) For OSRS players: sailing, training and shamanism. As you can imagine, sailing allows players to explore the game by boat and level up by completing tasks on the high seas. Shamanism allows the player to spiritually commune with his plane, gather new resources, and enhance himself with new spooky abilities. Also, taming them will pick up furry (or scaly, or chitinous) companions to help them, unlike the game’s currently existing pet system.
Players vote for one of those skills, and Jagex refines it, learns more about it, presents it again to the community to make sure people are happy with it, and pushes it into the game after the beta period to get OSRS Create a. First new skill since its release 10 years ago. It’s time for discussion.
Players for the most part have fun with it, and maintain the humor even while debating which skills are needed, but that doesn’t make their opinions any less acrimonious. OSRS Subreddit (opens in new tab)players are pitching to their fellow RuneScapers, making pleas and supplications, begging them to help with this or that skill, or predicting misfortune if Jagex doesn’t implement things the right way.
Team Shamanism had a strong early performance (opens in new tab) Reflecting on the possible impact players have on the OSRS meta and what it might do to them open the door (opens in new tab) offer an excuse to take large number of hallucinogenic mushrooms (opens in new tab) in real life. But it also has its critics. Ridiculous level of grind (opens in new tab) It affects the game and becomes too important a skill for a player to ignore.
Others just want to sail in big, colorful boats with deep familiarity. team sailing (opens in new tab) While it hasn’t been as strong as Team Shamanism outside the docks, it’s riding the wind and garnering some votes, especially among casual players put off by the idea of grinding Shamanism’s resources. players would rather cut the Gordian knot and instead bridge building skills (opens in new tab)but.
My guess is that taming is a dark horse. A third-party candidate with outspoken conviction and ideological clarity that mainstream favorites can’t afford.While that seems unlikely, its passionate base and its memes that make fun of people (opens in new tab) With polls lingering, who would rather be on a boat than see a shark watch it move forward?
And on the outskirts are geniuses touting “Shamailming”, a combination of all three skills that modern society has no courage to accept.
It’s an interesting discussion to watch and lots of interesting things going on (I’m a fan of the guy suggesting 3 alternate skills. Dentistry, Gambling, Spanish (opens in new tab)), but there are some genuine concerns from fans. An OSRS developer decided to create a new skill after his 80% of respondents to the poll said they “would like to see a new skill appear in the game”, but it was feared by the community. It doesn’t mean there isn’t.
OSRS occupies the same strange spiritual place as WoW Classic. This is an era locked in amber and one that sensible players can return to for a flood of nostalgia and memories. That doesn’t mean everyone who does is gruff and stuck in the mud, but I’m a little apprehensive about such a big move, which is why it’s supported by over 4,000 players. The idea of backing up the game’s codebase (opens in new tab) Players fear the end of the Golden Age, even though change is inevitable and necessary.
But it’s inevitable, it may be necessary, but it probably won’t be quick. Jagex has a long-term, multi-stage plan for introducing new skills into the game, and we plan to get community feedback at nearly every stage, whatever that may be. With any luck, (almost) everyone will be happy when the skill debuts. And it may set the stage for another skill 17 years later.