Destiny 2 developer Bungie has revealed that more adjustments will be made to the PvP portion of the game throughout Season of Plunder. After the new season began, loose skill-based matchmaking was added to the controls, and Bungie scored some interesting stats from the first few days of Crucible action.
Mercy games, where matches are abandoned when one team has an overwhelming points lead, are down 4%, and the numbers continue to shrink each day as players start optimizing their builds for SBMM play.
“We see a similar set of incremental improvements when it comes to the difference between scores and kills,” explains Principal Designer Alan Blaine. Bungie Blog“The games where the best players had 30 or more kills more than the worst players went from 9% to 2% of games. We went from 35% to 55% of the game.”
Bungie plans to allow SBMM to spend more time searching for players with similar skill levels and decent connections in future updates. Another aspect of his PvP that the developers are looking at is increasing the number of players finishing before the end of the match. That number has increased from 8% to 12%, according to that data, and we plan to add quitter protection to Control in a future patch.
In other Destiny 2 news, the latest patch restores Arc 3.0 Resilience stats for Warlocks and Titans, so you won’t have to worry about having a heart attack in King’s Fall Raid if Golgoroth defeats your fireteam. to see where Xur is when the Agents of the Nine return, see which Adept weapon he’ll be playing in this weekend’s Trials of Osiris, or make the Lightfall expansion feel like Blade. You can also read how Bungie would like to let runners meet 4th of July.
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