CD Projekt returns to the continent. new witcher trilogy (opens in new tab) What the company teases is that it “builds on the legacy of The Witcher 3: Wild Hunt”. I quite liked. The good news: Another studio is working on its own “innovative take” on Monster Slayer, and this one will have multiplayer.
like my suggestion Tampopo should be the main character in Witcher 4 (opens in new tab)I think this is going to encourage people to throw rotten fruits and vegetables at me, but I’m more excited about the possibility of something other than just trying to replicate the success of a game I’ve played. I’ve traveled all over the continent alone, save for some weird NPC companions, and now I’m ready to share that experience with some humans.
We know very little about Morases Flood’s Witcher Romp, known by the codename Sirius, other than being able to play with companions. Whether there is or not, there are many possibilities here.
Witchers are often portrayed as solitary mutants, but we know that’s not true. Despite being a big jerk, Geralt amassed many friends and allies in his final trilogy, many of whom temporarily joined him in his adventures. His relationships and interactions with these peers helped define him and increase the stakes in his quest. feels like the purest expression of this.
Fatshark’s Vermintide series and the impending dark tide (opens in new tab), shows how to eat cake and eat it. While you can go on adventures with your human companions, you can enjoy the banter and relationships between characters arguing and chatting while traveling through Skaven-infested dungeons. A witcher-themed, Left 4 Dead-style game might be entertaining in general, but I suspect it misses the more thoughtful, investigative side of the gig.
A molasses flood with two (or more) heads really leans into the more industrious side of the monster hunting career path, or at the very least finds a very handy book with all the relevant information on how to a little more complicated than Dispatch the current pest. Some of my favorite moments, especially in tabletop games, come from parties trying to figure out approaches to solving conundrums or winning tricky battles. That’s me; I’m alone .
Pure co-op might be my preference, but asymmetric PvP can also be intriguing.
Co-op also gives developers more space to create highly challenging brawls and inspire a more tactical style of monster killing. Being in charge of the department can make encounters like puzzles. Again, a little more like a tabletop game. This is my solution for everything. All RPGs can benefit from the philosophy of tabletop design.
Pure co-op might be my preference, but asymmetric PvP can also be intriguing. Specifically, I’m thinking of Turtle Rock’s tragically underrated Evolve (RIP). It was blessed with his one of the most engaging yet simple multiplayer setups. You and a bunch of friends are dropped into an alien world where you must hunt down another player-controlled monster. Monsters become more and more deadly as the match progresses. This fits the witcher like a bloody glove.
Almost everything needed to create a fun Witcher PvP experience already existed within Evolve. For example, tracking played an important role. Because big maps have a lot of hiding places for monsters. Listening for startled birds and searching for a corpse left behind on our last trip to Buffet led us to a quarry. I love Monster Hunter, but nothing compares to Evolve when it comes to making you feel like you’re actually stalking deadly creatures, but maybe he’ll do the job The Witcher: Sirius does the job. I can.
The wide range of settings and monsters are clearly going to be a big boon here. Spend the morning hunting down thirsty vampires in Beauclair, then hop on the hag-infested Velen Moors in the afternoon. And since many of the continent’s zoos are intelligent, their control by human players should create a more fictional confrontation: a tense game of cat and mouse with no guaranteed victory. Unless I’m playing monsters, which is to say my performance in Evolve and Dead by Daylight matters, I’m more of a level 1 boar than an intimidating boss.
Equally exciting is the possibility of playing a non-witcher character. Both of these settings require players to accept different roles. Not all witchers are the same, but each school has its own way of doing things, so we’d love to see some sorcerers loved. More magic, cheating, and improvised lute playing all sound like good ways to spice up the fight.
I also look forward to another developer cracking The Witcher. CDPR worked like magic, especially with Wild Hunt, but some new blood makes more sense given the number of ongoing projects and the state of Cyberpunk 2077 at launch. The Molasses Flood has experience with multiplayer as well, but its final game, Drake Hollow, is a survival game, which is the exact opposite of what I want Sirius to do. You may want to build it, but you shouldn’t build houses or cut down trees.
A little annoying, though, is the fact that Sirius also has a single-player campaign. With multiple single-player Witcher games already out there, Sirius has an opportunity to stand on its own as an appropriately novelty, but it doesn’t seem possible to fully escape the legacy of the last trilogy. The suggestion that there is too much multiplayer and that singleplayer properties should be pivoted to multiplayer sounds threatening, but this split focus makes sense that the flood of molasses will draw all attention to either component. I should probably keep my expectations down.
No, fuck, I’m still excited.