Hello Games are back with another patch for No Man’s Sky to address some of the issues raised in the recent Interceptor update.
This fix spans a range of bugs, from interior design options to recently introduced corruption issues. As you’d expect from a developer, many of these issues were player-submitted and are being captured and tweaked to keep improving the overall experience of the game.
The update is now available on Steam, with Hello Games saying it will be released to other consoles “as soon as possible.”
Full patch notes have been officially released No Man’s Sky websiteI’ve put them all together and summarized them for you below.
No Man’s Sky ver. 4.22 (April 14, 2023)
Bug fixes
- Fixed Minotaur not correctly targeting damaged sentinels when under AI control.
- Fixed an issue that caused certain wall-mounted base decorations to rotate without using the rotate part option.
- Fixed an issue where some technologies would not install in freighter inventories.
- Fixed teleport receiver not installing inside Sentinel interceptors.
- Fixed an issue where the Sentinel Multi-Tool could not be removed from its case after being claimed by a player.
- Fixed a rare issue that could cause a blocker after restarting a mission.
- Fixed several issues with Nexus missions to collect Hadal Cores.
- Fixed an issue where the inner text ID could be displayed instead of the correct instructions during the Sentinel Interceptor Repair Mission.
- Fixed some minor text issues.
- Fixed an issue that caused corrupted sentinels to appear in non-corrupted worlds when playing on higher difficulty settings.
- Fixed an issue where placeholder data was displayed in the planet popup in certain views of the Discovery page.
- Fixed a rare issue where input could become invalid while showing a confirmation popup in the UI.
- Fixed an issue where some companions would render facing the wrong way in the UI.
- Improved error message when using Echo Locator on systems without harmonic camps.
- Fixed an issue where the message warning players that Pulse Drive was disabled incorrectly reported that Pulse Drive was available.
- Fixed an issue where the DPS display for some starship weapons was hidden from the UI.
- Fixed an issue where the Galaxy Map did not show information about the Dissonant system when playing on low difficulty settings.
- Fixed an issue where the analysis visor would report sentinel ships as buildings.
- Fixed an issue that was causing refiners and other related technologies to display charging status incorrectly.
- Improved textures for damaged Sentinel eyes.
- Fixed a rare issue where destroying a small freighter/cargo pod could cause an explosion to be too small.
- Fixed an issue where corrupted Sentinel weapons were invisible.
- Fixed several minor visual glitches affecting the exterior and interior of the Sentinel Interceptor.
- Fixed a rare issue that could cause excessively thick/dark fog on some damaged planets.
- Fixed Starship Communicator Hologram and Craftable Bobbleheads intersecting with Sentinel Interceptor cockpit elements.
- Atlantideum Crystals audio balance has been adjusted.
- Fixed numerous collision issues with oxygen and sodium plants.
- Fixed NPC ships jerky in multiplayer.
- Fixed a number of visual issues with the VR List Menu Projector.
- Improved visual feedback when rearranging the VR list menu.
- Fixed trade rocket UI being misplaced in VR.
- Added an option to allow VR players to enable a third “twist” axis on the virtual joystick to roll or yaw the ship.
- Fixed an input issue affecting many UI screens in VR.
- Fixed an issue where joining another player’s game directly from the frontend could cause severe performance degradation if another player is on board the Space Anomaly.
- Fixed a crash related to memory allocation.
- Fixed a network related crash.
- Fixed a memory leak related to texture rendering.
- Fixed an issue where the Base Complexity option was missing on Xbox One and Xbox One S.
- Fixed a crash specific to older Xbox consoles.
- Fixed a memory leak that could occur on all Xbox platforms.
- Introduced significant memory optimizations for PSVR2.
- Introduced minor improvements to PSVR2 visual quality.
What do you think of the Interceptor updates so far? Jump to the comments and let us know.