Eight new heroes join the bar with more variety and beautiful visuals.
Almost five years after the launch of Octopus Traveler, there’s a sequel aptly named Octopus Traveler II. Nintendo’s first game, which was first revealed at his Switch announcement in early 2017, will be released in the summer of 2018, with greedy love from you and positive and negative feelings elsewhere. was released as a scatter of At the end of the day, that first game sold so well that Square Enix began remaking Triangle Strategy, Live A Live, and the upcoming Dragon Quest III using his HD-2D engine. . Going back to games that started with this trend feels meaningful, especially since there have been a lot of changes regarding the HD-2D engine, the game environment, and the world.
I had the chance to play the first chapter of all eight new characters (and even the second chapter of one character for a clever twist). I’m intrigued by the possibilities of how the game might unfold from here, but I’ve also enjoyed the changes I’ve seen first-hand so far, his eight from the previous few hours of Octopath Traveler II Here are the points:
Combat tweaks make an excellent combat system even better
Octopath’s turn-based battles are liberally borrowed from Shin Megami Tensei’s Press Turn system (including some company-adjacent influences like Bravely Default), and for the most part they all exploit enemy weaknesses. Focus on finding and using their weaknesses to stun (or destroy) them. The biggest adjustment in the sequel is the addition of Potential. This is a special ability that triggers when a character takes enough damage or destroys an enemy. Each character has its own character, such as Slone, the double-acting thief, and Osvald, who unleashes super-powerful magical spells. They are built into the strategy of combat, deepening the pool of tactics you can draw from.
The day and night mechanics are visually neat and also affect gameplay
With the push of a button (in most cases) you can change the time from day to night and vice versa. Aside from the visual flair of the rising and falling sun, which affects the appearance of the world, enemies become more powerful at night, and certain NPCs appear only one of his two hours. Therefore, it is better to polish the level at night. Also, the passing action from the first game is now twice as fun for him in the day/night cycle. Previously, each character only had one pass action, he. Now we have two. So Oschet the hunter can taunt his NPCs during the day and fight them to receive their lunch money, but at night, befriend the NPCs and bring them into battle as fighters. You can go Every character has this duality and they do an excellent job of having all types of passing actions at their disposal almost all the time, wherever they are. It’s a bit overwhelming for him to have eight options at once, but once you get the hang of it, the versatility is great.
Chapter 1 is less burdensome
In general, the first chapters for all the characters seem more streamlined than before. You also have the option to look back on the heroes’ origins later in the game rather than dropping everything when you meet them. Ideally, before moving on to other stories. We want to collect all 8, but the game is a bit inflexible on how we do that.
The chapters are not very conventional
One of the big differences from how the first chapter went is the choice of Osvald as the first character. Osvaldo is an academic who was arrested and put in prison for murdering his wife and child. His first two chapters tell the story of how he escaped from prison, creating a compelling early adventure and a unique way to advance these origin stories. .
Beyond that, there are also multiple options for how the story progresses. In Sloane’s case, she has hunted down the leader of the thieves (named Mother and Father for some reason), and both leaders can be tracked down in various locations after the first chapter.
Promise of Crossing Roads
In the preview segment, I haven’t experienced Crossed Paths at all, but it’s one of the parts of the game I’m most interested in. In addition to the variety of chapters you can tackle, there are story segments involving two characters. Put both characters in your party, go to the specified town, and uh, I’m still not sure. Sometimes it works as a standalone chapter, sometimes it’s a cutscene. Time will tell, but I like the idea of having these characters interact more. Nothing substantive so far, but they’re fine.
sailing has my attention
At the center of the world of Octopus Traveler II is a large body of water that divides the continents. I started with Osvaldo’s story in the northeast, progressed clockwise around the map, and assembled a gang. I have come so far from New Delsta, where Throné is from, trying to find a way to get to the island where Ochette the Hunter lives. There was an underground channel that I decided needed a secret exit to get to Oschett’s area. So we went to the port section of the Overworld in New Dersta and took the ferry to the island of Oschett. Early on, you can go canoeing in the small waterways of the Overworld, but it looks like you’ll get your own ship later. It’s intriguing because it looks like exploration could pick up after what felt like it dried up over time.
Visuals look great.the music is good
The original game soundtrack is one of my favorites. It’s been almost 5 years and I still listen to it from time to time. My conclusion after a few hours is not just that the music is better. I don’t want to confuse it with bad music. It’s solid, but the original game’s music wasn’t just solid. It was unbelievable. With time, we may find a sublime Frostlands track version of this game.
You can visually see that the HD-2D engine has undergone many changes since 2018. The camera is now more dynamic and the setting is less washed out by bloom lighting. We’ve seen a lot of fresh visual tweaks, especially in flashback sequences of all kinds. Castti the Apothecary is amnesiac, and the few memories I’ve seen of her have some clever tricks to make it look like her memory is faulty.
Favorite character ever
Osvaldo’s Prison Break was a fun sequence, so I’m glad the wizard was at the top of the party. Beyond that, Throné and her Thieves Guild War are also early favorites, as she loves stealing items from her NPCs with Thieves. Ochette speaks with a giant lion in his hometown. I love building teams of animals to use as combat accessories, so she’s a mainstay in the early days. , so there may be a bit of a rotation cast. That said, Warrior Ninja Guy’s Hikari has the interesting potential of challenging NPCs during the day so you can use their abilities in combat. I haven’t found a real weaklink character yet. However, time will tell as we progress through their story.