This new ‘n’ Tasty version of Abe’s Exodus is not without its problems.
Did you enjoy the ‘New ‘n’ Tasty’ remake of Oddworld: Abe’s Odyssey Going back to the previous console generation? Our very own Joel DeWitte had a pretty good time at the 2020 Switch Port.i own New ‘n’ Tasty Not yet open on PS4. I have fond memories of porting his original PSOne game to Windows in 1997. Unfortunately, I didn’t stick to Oddworld’s games for that long. Munch’s Odysee (Xbox launch title), fell off the wagon. So I’ve never played a “side story” game, Abe’s escape When stranger’s angerI was thrilled with the announcement that it would be a direct sequel to the former Abe’s Odyssey–It was remade for PS5, but I accepted that I might not play it due to the lack of those consoles. Someone was listening.
I am happy to hear that. soul storm It seems to be the “New ‘n’ Tasty” version of Abe’s escapebut my patience with this kind of game has receded 25 years after I tried that Windows original.
This game starts right after the ending Abe’s Odyssey– Our hero and his band of Modcon refugees were rescued from becoming Soylent Green at Rapture Farm and settled in an underground cave system, only to be attacked by one of the malevolent Moroks and his army of Sligh. It was soon discovered. Help modcon who is in the middle of the day.
soul storm Features much of the same gameplay as New ‘n’ Tasty: Abe traverses 2.5D stages, using a combination of platforming, item use, and possession to get past slig and other enemies and find various pickups to rescue Modcon. Possession is only limited by the occasional appearance of a device that forces Abe out of chanting, in which case it prohibits possession. Abe can use brew bottles to spread fire and water to put out fires. He can throw proximity mines that startle his Sligs and then bind his dozing Sligs, rendering them unusable. Of course, he can also possess sliggs, use them to take out other sliggs, and then implode to regain control.
soul storm It feels more like an expansion of New ‘n’ Tasty than a new game, differentiated by asking you to juggle a small group of Modokons at any given time. You may be asked to rescue them from multi-level structures that require a fair amount of stealth, using items, providing instructions, and avoiding environmental hazards. Ends early, so replaying levels where you lose too many NPCs is recommended. accept, soul storm We’ve ramped up the difficulty and complexity pretty well, more or less, so you’ll never be faced with a situation that’s completely foreign to you. soul stormambiguous control.
Abe’s greatest enemy in his adventures isn’t Morocks or Sliges, but imprecise controls. First, button presses are not always registered. This seems important. Many times I’ve tried jumping or throwing items, but it wouldn’t happen, sometimes resulting in death, but more often leading to frustrating re-traversals. Whether or not to turn off was always a 50/50 gamble, potentially wasting one of your water bottles. Judging distance during a jump is strangely difficult to do, especially vertically, and running where it probably isn’t necessary just for safety’s sake. Of course, Abe’s new (‘n’ yummy) double jump helps, but the developers have come to implement a weird vertical shaft that feels too restrictive for the double jump itself.
What’s more, it’s not always clear what Abe can and cannot grab, or even where he can land safely. Part of this is the map design, but another part is the very busy outdoor environment, which doesn’t look as good compared to the PS5 version. Not a big surprise, but many of the environmental components look like vestiges of the PS3/Xbox 360 era.
I recently broke down and bought the Switch version Doom (2016) Released because I was impressed by the port of Panic Button. It works perfectly, but that port seems to lack some layers of graphical fidelity, as if some textures and lightning effects are simply missing from the environment. Same situation, but because there are so many puzzle solvings related to reading your surroundings. soul stormit’s a little more frustrating.
Thankfully, Modokons are easy to interact with and do what they’re told to do very well.Segments like Lemmings are probably the most fun in the game, but you’ll have to endure hours of hard work to get there. symphony of the night Because they all technically occupy the same space. However, the more modcons you tag, the slower the performance.
However, the few segments where you have to defend a large swath of fleeing modcons aren’t all that fun. Usually you end up possessing an enemy to prevent other enemies from shooting down Modcon. I just wish there were more ways at my disposal. To be fair, I almost don’t care about creating in video games. It’s an arbitrary way of making “getting the item” more of a burden. Given all the containers, lockers, and enemy pockets Abe has to loot on his journey, it would have been quicker to hand over the items (once you died) instead of making him find the components repeatedly.
I wasn’t particularly interested in the story, but it might be more accurate to say that I didn’t care about Abe himself or his Modcon brothers. They all snort slowly like molasses. I prepared for an anguished monologue every time Modcon opened his mouth. It takes him five minutes to recite three lines of text. Modcon’s reluctant savior, Abe, shows all of Luigi’s cowardice in his unappealing state, and the story itself is interesting, with amusing twists and turns, but unfortunately, he’s not funny. projected through a Modokons lens.
Too much stimulation overall soul storm to win my enthusiasm. Every play session left me with some frustration.If you really want to visit again Abe’s escape, which is indeed the best way to achieve it. Just wish it was a little more fun and less junk.