It’s only been a few minutes since I started playing the Medieval Strategic City Builder demo manor lord When you feel a sudden excitement. I had just created my first series of burghazis (dwellings that citizens could rent from lords and landlords). For real Excited.
In addition to building a house in Manor Lords, draw a box with four corners, specify the length and width of the zone, and the box will automatically snap to nearby roads, spaced to fit the house inside. to optimize. It’s a fun system (somewhere below there’s a gif showing it in action). You’ll find this system useful when towns are congested and trying to cram extra homes between other buildings and roads.
Also, it’s a lot of fun. Just sit and admire the village houses and other buildings built by medieval labor. It’s a very detailed process. As villagers lead oxen dragging behind giant tree trunks, the framework of the building rises bit by bit, and the busy builders hammer with hammers, and the roof and walls begin to emerge. No house will look exactly the same as you can see the difference and there will be slight variations in the finished product.
But what really got me hooked was allowing villagers to have small gardens behind their houses where they could grow vegetables and raise chickens. Yes, I’m legally sitting here looking out over the garden.
Because I was reading “Life in a Medieval Village” by Francis and Joseph Geese. This is a beautiful and accurate detail. The villagers worked on a large communal farm, but had their own gardens behind their homes, growing vegetables and livestock. And here’s the manor his lord (the game warns us that letting villagers tend their gardens can mean neglecting other chores, but this also sounds accurate increase). Medieval city building usually allows gardens to be added near dwellings, but ( farthest frontier) they are purely decorative and give the house some sort of bonus. Great!
After marveling at the small gardens, we resumed growing the Starter Village. The early steps are very typical for city builders. To set up the lumber yard and cut down the trees he assigns one or two workers. Allocate a wood splitter so your citizens can burn fuel to get them through the winter. Build gathering huts and hunting camps to secure your initial food source. People need water, so wells need to be built, and a market with food, firewood, and clothing stalls provides a place for villagers to buy the scarce goods.
Once the most basic needs are met, more infrastructure options become available, such as tanneries that turn animal hides into leather, mining operations that produce ore, agricultural fields, churches, pubs, and more. . Once the village grows a bit, the king will notice his medieval ass and start taxing, so you’ll need to maintain a trading post and a profitable market.
This is a fairly standard feature for city builders, but Manor Road has another very cool feature. Not only can you zoom in and see people at work, you can actually click the eyeball icon under the lord’s avatar and jump straight into the village to walk around and check things out really, really close. increase.
“Hey, dirty villagers. I’m your lord, a flashy fap. Never mind me or my stupid pointy shoes! I’m here to interfere.” I’m not here to quietly judge you.”
In addition to the details we enjoy in the demo, Manor Lords has a lot of ambitions. The ability to deal with expansions is locked, but at least you can look at the Overworld map and imagine growing your village into a large medieval town, raising your army and recruits, and conquering other regions. The map looks pretty big across a dozen different regions, with resources marked so you know which one is best to take over in the end.
I’m a little concerned about performance as it’s very detailed and large in scale as well as managing and growing a village, but that’s a common problem with most city building games. But sometimes building hundreds of different buildings can overheat the GPU and make performance quite erratic. I’m curious to see how Manor Lords will handle the pressure of extremely fine detail when it’s fully released.
Manor Lords has been working on it for a while. Gameplay overview Back in 2020, it’s been one of my top wishlist games on Steam ever since. Developer Slavic Magic hasn’t announced a release date yet, but hopefully it will soon. , I look forward to seeing more details on a grand scale. It looks like there is a candle shop you can build. I love beekeeping. (Though, tallow was a much cheaper and more common resource for making candles. Again, I’m reading the book.)
1 Selection subject Unfortunately you can’t save the game Manor Road demowhich is a shame because I spent the rest of the week messing around with a small village and was completely happy. I’m satisfied.
