It’s a great time to become a fan of immersive sims. Between Gloomwood’s continued early access infiltration, Fortune’s Run coming in September, and the knockout launches of Amnesia: The Bunker and Nightdive’s System Shock remakes, we’re eating good food. The final game also features a particularly fun Let’s Play his treatment by former Looking Glass programmer Marc Leblanc. Stream his first playthrough Nightdive’s view of the Citadel station.
Although now an engineer at Riot Games, LeBlanc was involved as a programmer on both System Shock and the original Thief, and his recollection of Looking Glass Technologies (and eventually Looking Glass Studios) is one of the reasons why he was a newcomer to the game. A definite highlight when observing how you work on a version. helped me create it.
“If you tell me that in 30 years I’m going to play a remake of this game and broadcast it to the internet,” LeBlanc declared before starting the game.
in him first stream Commenting on the game, LeBlanc was impressed by Nightdive’s visual overhaul and tactile detail, and was impressed by the 3D modeling and animation work that Looking Glass couldn’t do at the time. “We look at our feet, and we couldn’t do that in 1994,” LeBlanc said as he watched hackers swing spatially simulated bodies into medical-grade healing pods. It was ironic.
However, the developers apparently overlooked the original game’s narration work, which often involved non-professionals in and around Looking Glass’ offices. Immediately, LeBlanc shouted at Helen Dunsmore, the original voice actress for Mission Control’s character Rebecca Lansing. “She lived down the hall from us at MIT,” LeBlanc recalled. “She was part of the original her D&D her game from which Looking Glass was born.” I was delighted to learn that I was called back to
LeBlanc also provided his own recollection of the beginning of the classic 0451 code. The number originally appeared in System Shock, became the calling card of Looking Glass, and eventually the calling card of the broader Immersive His Sims genre. Warren Spector, producer of System Shock, said the code was not an intentional reference to Ray Bradbury’s novel Fahrenheit 451, but rather the actual code originally used in the Looking Glass office. They claim it was the door code.
“For the record, it was teeth When the official code was first used in System Shock, Leblanc claimed it was a Ray Bradbury reference. “I know Warren said it wasn’t, and it was.
“Here’s the timeline: we did it [setting 451 as the in-game door code] We were running it as a norm when our office was in Lexington. It’s been in the game for a long time,” LeBlanc continued, arguing that using the 451 is like looking glass. real life The second office door code itself was helpful return The game has issues and possibly some security risks.
“Office manager Patty, I think she asked.” myself What the system shock code was,” LeBlanc explained, “and she made it the actual office door code, which was very naive. This would be a first-order security breach of exposing the .”
Whatever the shadowy nature of 451 or the start of the more popular 0451, LeBlanc is still working on a System Shock playthrough.his latest broadcast He still had plenty of System Shock left as he had to explore the executive levels of the Citadel and Delta Grove. You can also check out her VOD from the developer at YouTube again convulsions. This remake is worth checking out on its own. Barron’s Joshua Warrens called it “the definitive way to play his System Shock post-2023” in his review.