At its core, Park Beyond evokes memories of theme park games from decades ago. Perhaps it’s our nostalgia for those titles that made us have just as much fun with this game. With this simplified theme park builder, you don’t have to navigate tons of menus or worry about roller coasters following traditional physics.
park beyond have We like the relatively complex parts of things like Planet Coaster, but sometimes you want to build a roller coaster that can travel underwater or use a giant cannon to send a train across a canyon. sometimes. That said, there are too many issues here to ignore. Patches and future updates may fix the most egregious issues plaguing the game in its current state, but all we can do is see what’s in front of us. confusion.
When it comes to actually building a park, it’s mostly a simple process. Like a classic pirate ship, you’ll have access to several rides at first, and once you’ve set up the rides, plan out where visitors line up to board and where to disembark. There are several shops and other facilities, all of which are connected by self-drawn paths.
Building a roller coaster is a bit more complicated, but fairly forgiving. Connect different parts of the track with special parts like loops and corkscrews. Once built, a simulation is run showing a phantom train traveling on the constructed track, highlighting issues such as whether the track is at a sharp angle that could cause the train to derail, or whether the track is colliding with something. will be wall or sea.
After building some attractions, it’s time to open the door. Visitors arrive, spend money on rides, snacks and, of course, use the restrooms. Hire staff to maintain your fortress. For example, a janitor who keeps a place clean, or a mechanic who maintains a vehicle or repairs a broken vehicle. Weirdly, you can’t actually tell the staff to go fix the rides or clean up the clutter, you can only hope they figure it out one day, but this is a big deal. It feels like an oversight.
As your park thrives, you unlock research options that allow you to build more vehicles, more shops, and earn more money. Playing also starts charging the Impossification meter, and when it’s full, you can choose to improve your vehicles, shops, and staff in ways you can’t. Give the mechanic a jetpack to deal with malfunctions faster, or give the humble pirate ship a more elaborate construction, splitting the ship into her three parts, each capable of rotating and looping independently. can significantly improve ride comfort.
The campaign has 8 missions and it takes about 10-15 hours to see them off. I’m not sure exactly, though, as most missions had to be redone over and over due to bugs, crashes, or peculiarities of how the game works, but I’m pretty sure he played close to 30 hours for the entire campaign. is not.free form do whatever you want There’s also a sandbox mode, which I had an intermittent good time with.
Unfortunately, Park Beyond has a number of systemic issues that can cause frustration, but once understood, some of them can be used to your advantage in strange ways. For example, each ride or shop in the park has a maintenance value. Basic rides such as shops and merry-go-rounds are cheap to maintain, but elaborate roller coasters require a lot of money to keep the lights on.
What this means is that roller coasters need to generate a lot more revenue than shops or smaller rides to pay for maintenance, but surprisingly, they don’t. is. In fact, the best way to make money in the game is to build a few small rides to let customers walk through your door, fill your park with different eateries, drink shops, and merchandise stores and raise the prices.
Visitors to your park may complain that a pack of Pickled Onions Monster Munch costs $5 or $6, but they’ll still buy it in droves. Also because it takes a few seconds to complete the transaction as opposed to a minute or more for him on the roller coaster. Looking back on their journey, it’s actually far more profitable to sell something great than to build it. A sad commentary in itself, that while creativity is positively punished here, ruthless capitalism paves the way for success.
Expanding the park is equally challenging. Once the property is filled, you can buy the adjacent land and start building on it. The problem is that doing this would move most of the visitors to a new area, making the main park look like a modern British high street. New smaller additions don’t have as many ways for customers to spend their money as existing parks because of the smaller space. This means that, in many cases, even if the profits expand, they will soon plummet.
The easiest way to make Park Beyond really work is to take a very expensive shop, set up a small profitable park focused on evacuees, go to Tesco and buy treats for the cats. Leave the game running until you get home. And when you return, you’ll have plenty of money in your bank to weather whatever storms come your way later in the mission. This is not the way it should be.
This game shouldn’t have that many bugs, but it’s 2023 so I guess that’s life. In some cases, the game may not recognize you even if you meet the conditions for passing the mission. If you have saved something a few minutes ago, you can exit the game and reload. This seems to fix it most of the time, but unless you know it, you end up doing it over and over like it wasn’t the first time. thing. There were also graphical glitches, some UI issues, ride queues randomly disconnecting, so I started losing money while idle, and repeated blue screens of death. bottom.
In a tragic incident during a mission late in the game, we find hundreds of people fused, wobbly, vibrating, unable to move, and stuck in the entrance of one of the vehicles. And there were times when the cheerful background music suddenly stopped and an eerie, eerie buzzing sound started coming out of my headphones quite suddenly. It sounded like Death was coming to pick us up, and we jumped in terror, and the cat was frightened, and now I have a scrape on my thigh. On the plus side, the season pass and day one DLC are ready.
Conclusion
Park Beyond is going to be pretty good one day, but not today. At the moment, the game is a theme park construction simulation, lacks features that are considered basic requirements for the genre, and the system is unbalanced and feels very misjudged. , and full of bugs and glitches ranging from comical to even more comical. Infuriating enough to throw a pad. Avoid situations like the Alton Towers during school holidays.