With its strong combination of dungeon crawling and daily life management, Persona 3 established the formula that the Atlus series is now so well known for. Originally his PS2 title in 2006, the role-playing game has been re-released twice as well as his once. Its first reincarnation was the 2007 Persona 3 FES. This is an extended version with gameplay tweaks and new scenarios. Then he got a Persona 3 Portable two years later. This is a heavily reworked edition for the PSP.
There is no definitive version of Persona 3 between FES and Portable. Both re-releases came with their own unique features, and fans couldn’t quite agree on which one was better.However, it’s why Atlus decided to bring it back on his PS4. Portable. It’s almost a straight port of the PSP version, with better resolution and a few smaller additions (like a quicksave feature and adjustable difficulty settings).
Back in 2009, Portable’s main selling point was the introduction of an all-new female protagonist. When starting a new game, you can choose to follow the original route and lead a blue-haired, headphone-wearing male, or opt for a red-eyed newcomer. The overarching plot remains largely the same in both passes, though certain scenarios are slightly altered to present different romance options.
However, in order to squeeze Persona 3 onto the PSP (to complete the second route), Atlus had to cut a lot of corners. Animated cutscenes have been reduced to stills (now blurry), and 3D character models (non-combat) and explorable environments (non-dungeons) have been completely removed. Instead, Portable is presented in a visual novel style, with static point-and-click maps, along with full stories told through 2D character portraits and text boxes.
If you happen to jump into this port from Persona 5, where character dialogue is pasted into perfectly directed scenes, you’ll be a little shocked. There’s no doubt that Portable’s lack of animated character models in particular undermines its ability to tell a truly compelling story. Painted portraits and textual descriptions of ongoing events are limited.
I can understand why some fans still trust Persona 3 FES, which doesn’t have the drawbacks associated with Portable.But Atlus has made that choice. To be fair, Portable is still a great game. The sinister atmosphere that defines Persona 3 remains intact despite the differences in presentation, and its streamlined structure perhaps alleviates some of the title’s more boring elements.
As previously mentioned, Persona 3 is split into two core components: dungeon crawling and social simulation. As a member of the SEES (Special Enforcement Force), you investigate a phenomenon known as “Dark Hour” while trying to lead a normal high school life as a new transfer student.
Dark hour is a hidden time that most people don’t understand. Naturally, your character and his or her friends can be present in it, and you can find Tartarus here, a gigantic monster that happens to appear in place of your school when the Dark Hour occurs. It’s the Tower of Illusion. It does a great job of slowly unraveling the causes and conspiracies behind Dark Hour.
In terms of gameplay, Tartarus is a procedurally generated dungeon made up of hundreds of floors. Shadows get more dangerous as you climb, but parts of the tower are gated off until the main story hits a certain beat. However, this also means that time is limited and must be used efficiently.
Sounds a little more threatening than it really is, though. In reality, you have plenty of time to do what you have to do. In typical Persona fashion, the real difficulty comes from deciding what to do with your free time. Or do you promise to clear a few more floors of Tartarus? do you have?
This is where Persona 3 gets its hook on you.there is always something It has to be done and something is almost always rewarding. The successor builds on and expands on this now-loved gameplay loop, but as the days go by, seeing the compendium of social links, character levels, and personas grow is still very It’s a very difficult game. As always, the sense of progress is a big draw.
Exploring Tartarus can be a bit of a hassle, though. Crawling through this massive dungeon is addicting at first, but after 40 hours you’ll wonder how much is left. The tower has randomized elements like chests and modifiers that keep things interesting, but it doesn’t take long before you see them all.
A similar problem occurs in the game’s turn-based combat. At first, combat is like an interesting little puzzle, identifying your enemies’ weaknesses and trying to make the most of them.But the system never TRUE Evolve beyond that premise, and if anything, chip away at the hefty health bars of powerful enemies that no longer set their weaknesses, and subsequent fights can develop into attrition.
But don’t get me wrong – combat is still the highlight of peak times. Assembling a team of Personas that can handle any situation, along with trusted party members, is a consistently fascinating task. Again, here in 2023, combat mechanics can feel very basic (compared to what Persona 5 brings to the table, I think). in Persona 3.
Basically, given that Persona 3 Portable is a game over 16 years old, its rough edges are understandable — and for the most part forgivable. The game has a brooding, horror vibe compared to that found in Persona 4 or 5, with Dark Hour at the heart of the ominous atmosphere. I’m here. That’s just the right amount of creepy.
Last but not least, a special mention must be made to the soundtrack, which is still phenomenal.Persona’s music is important to the series, and Persona 3’s dirty beats are beautiful.
Conclusion
With its watered-down presentation, Persona 3 Portable feels like a shortened version of the PS2 classic, but it’s still worth playing. While the spooky and ominous atmosphere sells the experience, the gameplay loop is as addictive as ever. If you’re fairly new to Persona, or perhaps started with Persona 5, you’ll have to stick with the slightly outdated design, but don’t let that put you off, Persona 3 is a brilliantly brooding JRPG for him I am still alive.