One of the sad side stories of the 2010s, though largely through his own fault, was the downfall of Peter Molyneux. Molyneux’s achievements in the gaming world are unquestionable, and he was a central figure in many great and influential games, but in his 22Cans era (after Lionhead Studios), he was completely in carnival barker mode. and over-promising about the studio’s games. Abilities and what you accomplish with them. The hype and general unease about reality followed, followed by bombshell statements such as: Curiosity winner gets snubbed by 22Cans National sentiment was resolutely directed against Molyneux.
His reputation never recovered from that Farago, and I don’t think it ever will, and Molyneux has been relatively quiet in recent years, apparently hurt by the experience. This man is full of contradictions. He still seems like a real visionary at times, and a con man at times. And now he and he 22Cans are back, but in familiar fashion, hyping something without being able to back it up.
“So, back in the day, you would start talking about the game as a whole and the game design as a whole and why it would be the greatest game in the world.” Molyneux told GameReactor in a new interview. “Then people watching this would be very annoyed and angry. So I’m not going to do that.”
To me, Molyneux seems rather off-topic, and things haven’t gotten much better. “But I think we stumbled. It feels like we’re tripping over mechanics that we haven’t seen in games before,” Molyneux said. “I feel like we’re exploiting that mechanic in a world and environment that’s familiar to people, and it’s going to be fresher because it’s in a familiar environment. And a lot of this It’s very mysterious, because I am.” I’m trying not to reveal what it will be like, but it’s going to be more of a fable/black and white/dungeon keeper kind of experience. ”
husband. “Never seen before in a game” is what’s called classic Molyneux, a sort of wobbly verbal promise that could mean something or could be complete manure. It’s like The point is to liven things up without showing anything. Others have a mild sense of déjà vu.
Molyneux went on to say that, unlike many 22Cans titles, the game’s target platforms are consoles and PC “mainly because it needs power.” He then moves on to another Molyneux specialty, a combination of excitement and a sort of pretense of restraint so as not to spill the beans.
“Yeah, I mean, I’m very tempted to talk about and show you the pitch videos we’ve been showing…but it’s going to be the start of a slippery slope of telling everyone.” said Molyneux. However, he has one interesting piece of information. It means he rolled up his sleeves for the first time in decades. “The only thing I can say is, first, this is the first game I’ve ever been seriously involved in as a programmer. Black & White. It’s very special to me. And second, it’s It keeps evolving and we’ve been exploring ideas for it for almost 5 years so it’s very, very close to my heart […] Every part of me wants to tell you all about it. But you know, it’s stupid. ”
Hmm. The name-dropping of Lionhead’s various titles is due to the lack of real connections between Fable (a humorous action RPG), Dungeon Keeper (an isometric base-building game), and Black & White (a bizarre demigod sim). , simply looks something like that. You could say they all have a common connection to fantasy archetypes (expressed in very different ways). Rather, it seems to me that Molyneux is trying to remind people that I was also involved in great things.
Another interesting piece of information is Molyneux’s comment. New trailer for Playground’s Fable, I loved it. Important note: Molyneux was on Fable from the start and directed the original game, but he didn’t create its world and setting (i.e. Dean and Simon He Carter).
“I wondered what Richard’s casting would be like.” [Ayoade] “…I thought his casting was perfect. His obsession with vegetables was very allegorical,” Molyneux said. “Like you, I wanted to see more gameplay, but I loved the scene where the main character throws fireballs. , Yes, my expectations are high.”
“You know, the thing to remember about Fable is that when we were first designing Fable, we sat down and I think we all agreed that Fable was going to be interesting because of what the players were doing. I remember saying, ’cause it’s not funny.”
So, at least for now, I’m all for the new Fable. In fact, I also agree. That trailer had a good vibe. I’d love to see Playground do something truly worthy of Lionhead’s masterpiece (Fable 2, no, I’m not open to questions). This series may have a bright future. As for the former helmsman…well, everyone deserves a second chance, but Molyneux, for the fourth or fifth time already, has made some of the same mistakes, saying, “I won’t do that again.” seems to be Fingers crossed 22Cans has a really decent one, because no one wants to see Round 2 of Curiosity and Godus nonsense.