Albert Wesker, the iconic trench coat sports foe feared (and revered) by Resident Evil players worldwide. Dexterous and enigmatic, Ada Wong’s survival skills make her a valuable ally. STARS Field Medic Rebecca Chambers keeps her teammates alive and inspired with her medical excellence.
Every character comes with three unique perks that should be thematically appropriate and engaging from a gameplay standpoint. This is a meticulous process for our design team, especially when these perks are extensions of beloved characters from established and popular series.
Rewards process
As a game designer – Experienced Resident Evil Player – explains Aram Tab. There are many stages to introducing perks into Dead by Daylight. “Usually creating a list of perk ideas is the first step,” he explains. “He has three priorities when conceptualizing perks. Gameplay, synergy, and character themes. ”
“Before we lay out the perk roster, we talk to the killer designer and the narrative team,” explains Aram. “That roster typically consists of 12 perks per character, and then we discuss it with the entire design team. You are responsible for gathering information from discussions, creating summaries, and adjusting feedback accordingly. Our design team has a lot of experience with this game and they always give us great feedback.”
From there, Aram cuts the perks roster in half to a suppressed roster, eliminating candidates who may feel out of character or lacking from a gameplay perspective. After that, the restricted roster is narrowed down to the final three.
Dead by Daylight: Resident Evil: Project W Benefits
Wesker, known in-game as The Mastermind, brings three new perks to the pool: Awakened Awareness, Superior Anatomy, and Terminus.
“Wesker is a classic archetype, a mastermind who will do anything to achieve his goals,” Arum explains. “The Virulent Bound Power our killer designer came up with is fast-paced, and we wanted his perks to keep that momentum going. Combined with his power, this makes him a real danger in pursuit.”
“Wesker can’t be fooled, so waking consciousness is fun. He’s always one step ahead.” With Awakened Awareness you can see their aura so they can’t sneak up on you.Speaking of Terminus, pure Wesker.His final plan is revealed at the end of the game and now you can We are in big trouble.”
The fog also introduces two new survivors in this chapter: Ada Wong and Rebecca Chambers.
“Ada is my favorite Resident Evil character, so it was a lot of fun creating her perks.,” Aram says with a laugh. “When I shared the full roster of perk suggestions with the team, the votes were split. Using the elements you mentioned, is there synergy?
The second new survivor is STARS field medic Rebecca Chambers. The team came up with three perks for her that express her altruistic presence in creative ways. But her one perk in particular – hyperfocus – It features a complex activation mechanism rarely seen in Dead by Daylight.
“This is for players who think they can hit every skill check,” says Aram. “When it comes to skill checks, experienced players can easily hit them, but newer players tend to miss them. We wanted to see how Easy It really is. We playtested it and many very experienced players missed the skill his check because they were greedy for bonuses. This is exactly what this perk is for. Eh, are you good at skill checks? Prove. There are stacking bonuses, but you must chain together increasingly difficult Great Skill Checks. “
“I thought the perks were very interesting, so I only allowed that level of complexity,” he says. “If the perks are confusing, you should be happy with the possibilities.”
As Dead by Daylight players know, this latest chapter includes the first perks following the meta’s major overhaul. “Before the latest update, many of the same perks were repeated,” he explains Aram. “We felt it was important to shake things up.” This presented a unique challenge for the design team. It’s about continuing to build on this exciting foundation.
“It’s a whole new perks environment,” Aram recalls. “After talking with fellow designers, we came to the conclusion that new content should be aligned with the mindset that the update is trying to capture. For example, if you look at the new chapter, Wesker is all about detection and tracking. was a very conscious decision and we wanted to focus on parts of the game that might have been forgotten, and this new content offers exciting options for a variety of builds.”
Step into the fog with Albert Wesker, Ada Wong, and Rebecca Chambers in Dead by Daylight: Resident Evil: Project W – coming August 30, 2022.