Rather than following gaming trends for profit, Capcom is starting to create something else of its own. It’s a high-quality, big-budget VR port.After Resident Evil 7 Resident Evil successfully translated Ethan Winters’ predicament of saving his wife into a virtual reality world, the devs have done it again with the follow-up.Some things could have been done better I feel like I can’t, but Resident Evil in his village PSVR2 It’s even more intense than the flat screen experience. This is one of the boot games you need to play.
Here is Mr. Push Square 2021 Game of the YearThe campaign remains the same, its story beats haven’t changed, and the combat is still intense. , works in favor of the PSVR2 port. This is Resident Evil Village in all its glory.So you can read our full thoughts on the game Resident Evil Village PS5 Review — this new verdict focuses on what PSVR2 brings to the table. In short, it’s still a great experience.
The PSVR2 version retains the first-person perspective and combines it with more ways to interact with the world. A handgun and ammunition are mounted on either side of the waist, a shotgun is located on the right shoulder, and a flashlight is stored inside the jacket. With the precision tracking of the PSVR2 Sense Controller, you can seamlessly switch between guns and gadgets without entering the pause screen.
It’s incredibly immersive and you can actually walk in Ethan’s shoes. The game will require more players in VR, so the difficulty will be at least one notch higher than the basic experience. The big drawback is the reload requirement. This is a multi-step process on PSVR2 compared to simple button presses when playing without a headset.
Handguns, for example, require that you reach for a new magazine from the satchel, chamber it, and pull the slide back to be ready to fire. Instruct to load the chamber using Do these actions apply to real life? It looks pretty much the same as the normal version, so there’s more to think about, more complexity, and things get harder.
Thankfully, an array of comfort and assist options can help ease those complications. You can get rid of the stage required for weapon reloading, and you can switch his default 30-degree snap turn to the standard camera. The latter seems like the best way to play the game if you can navigate it without motion sickness, but options related to the former take away some of the immersion. or until the game is more manageable or can adequately meet its demands.
One feature I wouldn’t recommend turning off is PSVR2’s haptic feedback. This triggers the vibration of the device’s head strap in response to large set pieces and heavy moments. It’s really effective and definitely spice up some scenes while you feel physically what’s going on around you.
And ultimately, in VR, what you see is as important as what you feel. While the original he obviously doesn’t look as good as the PS5 experience, PSVR2’s Resident Evil Village looks pretty good.From afar, the remote residential backdrops and haunted locations look great — a huge upgrade over what was possible on PS4 PS VRThe characters you meet look great and the environments are kept as detailed as they are.
However, the game loses some of its cinematic spectacle in double-edged sword situations. PSVR2 gives you the freedom to look around when control is stolen during a scene. This allows Mrs. Dimitrescu to stare longingly into her eyes when she is feeding her daughters, or to see what other characters are doing that she cannot normally pay attention to. can do.
Being able to explore scenarios and pick out additional details is great, but with that degree of freedom it’s very easy to miss important details. It pans to, so you can easily follow what’s going on and incorporate story beats. But PSVR2 doesn’t have it. You may be seeing what you believe to be the focus of the scene when the action is actually taking place behind you, and this issue is especially true when Elena is trying to save both her father’s life and her own life. It is commonly seen in scenes of very early house fires that lose .
Additionally, some of the cutscenes use cinematic mode, away from the immersive scenes happening around you. All of a sudden, you are really drawn out of the VR experience.
Conclusion
Capcom has translated the Resident Evil Village experience into VR in the best possible style, but with a few caveats. Some of the cinematic spectacle is lost, and you’ll have to contend with animations as nasty as a werewolf ruling a remote village. It has become a must-play for PSVR2.