Alphadia Neo is the latest RPG released by KEMCO. Even the company’s fans will admit whether these games succeed or fail. Thankfully, Neo is more of the former, ticking most of the right boxes, so to speak.
One of the reasons I criticized these games is the plot. The tropes are standard for KEMCO games, and some of them apply to Neo as well.Unexpectedly typical “young man without memory” angle (Monster Viator, Liege DragonThere’s meteor, technology, war, etc… Especially in the series, the notes that hit are familiar, but not annoying.
The same goes for characters. Amnesiac Alt is good enough as a lead, and likable if he has a thin personality. Princess Souffle’s early aliases give way quickly, but she’s fine as a support. Enah is what she is in most games and she is known for sticking to her lead above all else. I’ve been wondering if it’s the same character all along (because of the long clone lifespan) but I’ll accept what she is, your best of her party of four is the empire kidnapped This is Carlo, like David Bowie, driven to save the children who died.
What Alphadia Neo does best might be its combat system. This surprised me as many, if not most, of his KEMCO games fall into a similar pattern. Despite the variety, I usually end up with the same go-to set of moves. After all, an Energi clone has the strength of ten military men. Combat took center stage here as a result of the fact that I really enjoyed experimenting.
Watch your rank grow and learn new moves. Everything is standard. But it’s the ring’s infusion with energy that opens up your elemental list, ultimately each member of the party (equipped with triplet her rings) will have dozens of moves at their disposal . And it’s fun to see how each one performs. Throw in a variety of combat methods, styles, resonant (alliance) skills, and more to make combat seem like a good use of your time (although if you’re experienced, you might want to increase the difficulty to hard). may not). Even the enemy variety looks better than many of his KEMCO games. More creature types, less recycled undead types.
If for some reason the fight doesn’t concern you much, you’ll be pleased to know that there are some normal but not-so-appreciated ways to deal with it. can be changed on-the-fly). Monster pillars can adjust enemy encounter rates. Spin the roulette wheel (up to 3 times per day) to win prizes. Additional experience can be gained in multiple ways, via more powerful enemies and currencies (both in-game and in real life), making combat a more background element.
In terms of presentation, Alphadia Neo impressed me with having a place that looks like it’s actually inhabited. Here, they are detailed and I enjoyed walking through them. Finding the occasional hidden passageway and accompanying treasure is a bonus. There are two or two good tacks, while the Neo does not. It’s decent, nothing more, nothing less.
When you’re not busy saving the world, you can enjoy a little fun fishing. Each village has a fishing spot, and it is a fun break to see what you can catch. What determines catheter vs. escape seems a bit contradictory to me, but I suspect more needs to be learned and practiced. I feel like a perfectionist.
Alphadia Neo is a consistently enjoyable 15-hour RPG that gives and takes away the consumption of side quests. Extra challenges and some extras after the game are bonuses. Battles are fun, fishing is fun, and it’s a recommended unit that you can enjoy more than just adding parts.