KEMCO has returned with a new adventure for retro JRPG fans: Astral Takers. This release was developed by VANGUARD, the company who earlier this year gave us Dragon Takers. We werenāt fond of that one, but are happy to say Astral Takers fares better.
This time around, we follow Revyse, a young chap who meets Aurora while on a training mission. Aurora has lost her memories; all we really know about her is that sheās wanted by the empire Revyse serves. He quickly develops an attachment to her, andāwith the assistance of his friend, Fioāhelps her escape so she can regain her memories and find out why sheās a wanted woman.
Itās a fine setup, albeit somewhat predictable. Youāll meet plenty of allies and enemies along the way, and itās never really difficult to determine where everyone fits in. The story offers few surprises.
You may, however, be surprised by the gameās visuals in both good and bad ways. On the good side we have the character artwork, which is nicely detailed and animated. When the main characters are speaking, they have a swaying motion to them that adds life to the somewhat stilted dialogue. The only drawback to this is that if a character is talking to an unimportant NPC, the NPC isnāt depicted at all; the main character darkens and fades back a bit, but no one is depicted on the other side of the screen. I donāt think Iāve ever seen that before.
Also good is the way the turn-based battles are depicted. Rather than the side view typical of the genre, we see the enemies through a first-person point of view. Itās a unique approach enhanced by cool effects that helps the game stand out from its peers.

On the other hand, the graphics on display when visiting towns and exploring dungeons are more rudimentary than Iām used to seeing in retro JRPGs, even those from KEMCO. Theyāre simultaneously barren and repetitive. They also donāt have much to offer with regards to hidden items or compelling sidequests. Astral Takers is not a terribly exciting game to explore.

Of course, what really matters here is the combat. Players can take four characters into combat, including beings youāre able to summon at certain points in the game. Summoning is a nice hook, as it allows you to swap around combatants with specific abilities, and they automatically hop in for any downed teammates. Itās fun to experiment with a new summon, and youāll likely settle on your favorites quite quickly.

Also unique is the way that enemy moves are outlined, giving you the opportunity to prepare accordinglyĀ with the typical physical attacks, skill attacks or buffs/defuffs, item use, or defensive stances. On the other hand, your attacks are oddly imprecise. You can choose which enemy to attack, but if thereās more than one of that type, you canāt determine which one youāll attack. Or, if you can, I couldnāt figure out how.
That problem carries over to the UI in general, which is quite cumbersome. Buying and equipping armor is a clumsy process that requires accessing more screens than should be needed. Even determining which button you have selected can be hard to figure out, as the highlight is oddly difficult to see.
These issues hurt the overall experience, but they donāt kill it. Retro JRPG fans will enjoy the unique combat presentation and the party variety that the summons feature offers. And those looking for a light, breezy adventure will find it here. The game is not difficult at all, as evidenced by the fact that KEMCO doesnāt offer the experience/weapon boost DLC typical of their releases. Astral Takers is not the most satisfying game youāll play this year, but itās unique enough to serve as a good time-filler.
