Autonauts starts you as a boy with sticks and rocks. Shortly thereafter, you got a crude robot. Then you set out to conquer the planet. That’s an old story.
As the name implies, Autonauts is a game of construction and creation focused on building and automating production. This is done via a robot. Robots “program” by training them to perform repetitive tasks.
As you progress through the game, more technologies will be unlocked, allowing you to build more complex structures and smarter, faster and more powerful robots. However, all the while, you have to deal with tool failures, resource bottlenecks, and sudden automation timing failures.
Autonauts is rendered in a cube style, which is very popular in craft games, and envisions a world where the ax can be broken or broken, but the robot is made of sticks and logs and has a well-established power supply. It works forever even if it isn’t. The only real goal is to move on to the next level of technology, and the only real shortage is in resource management.
Literally starting with sticks and rocks, you use the first tool to make an ax, cut down a tree, and it makes a log. This allows you to create structures such as workbenches and robot assembly tables, which introduces one of the game’s implicit “tools break but structures don’t break” concepts. Therefore, accessing a chopping block (a combination of a log and an ax) allows you to process wood into plans and poles without wearing the ax.
However, we need a shaft supply to cut down trees. Therefore, the solution is to program the robot to create the axis. Having the robot search for rods, then rocks, and assembling them consumes a lot of memory (more on this later).So what will it be For real A convenient way is to use one robot to collect sticks, another to collect rocks, and a third robot to create a fourth axis and use it to cut trees.
Another resource that needs to be managed is the memory capacity of the robot. Assign tasks by pairing with a robot and walking through the tasks you want to perform (taking an ax, cutting down a tree, etc.). Initially, the robot is limited to a few lines of “code”. Abstract concepts such as “Search area for this particular resource” and “Create this particular tool using the workbench” require additional commands.
Fortunately, you have access to an if / then / until command that allows you to repeat the task. The main purpose of the game is to find the best way to do this. If you leave it unattended to do other work, the robot will follow your instructions. Just as you gave them Until something in the process breaks.
And something always breaks.
Autonauts has all the tasks, including thumbnail versions of the status of all robots, items you have, commands that provide a detailed list of what the robot is doing (or trying and failing). It has a very robust interface for management. conduct). In addition, there are good tutorials that explain everything you need to know. But still, it’s complicated.
For example, use the Whistle (Y button) to select the robot you want to program. After selecting the robot (right stick), press the left button to open the programming screen. Then use the left stick (press the left button again to close the programming screen) to go to the desired command (record, pause, erase, or any other command). Then highlight the command you want and then press the A button to select the command. It’s very complicated, but it’s necessary given what you’re trying to achieve using a game controller.
Autonauts is a game that performs repetitive tasks (that is, programming robots one by one) in the short term, so you don’t have to keep running them in the long term. Before there are a handful of bots to stockpile components, it can be a hassle at first. Also, it can be repeated throughout the game, as you are still doing the same thing over and over again while your technique is evolving from the Stone Age to the technology of modern cities. Tells the robot what to collect and what to process.
That said, I mostly enjoyed Autonauts. This is a game of unlimited precision. For example, you need to get water for your crops, but how you get it is more or less up to you. Would you like to plant wheat near the lake so that one bot can run around with the bucket, or do you make barrels so that another bot can use the watering can more efficiently? Is it as fast as a bucket?
You can create a situation where you run out of resources (weeds are surprisingly important, by the way), but otherwise the game is of little danger. There are no malicious animals or zombies. At some point, you will need to have a “fork” in your town that needs food, shelter, and clothing. But if you don’t provide it, nothing terrible will happen to the robot. Robots simply stop producing “wuv,” a resource used to fund research into new technologies.
Autonauts was boring at first, then really fun and exhausted. When I finally entered the age of water wheels, I zoomed out on the map and looked up at the work, and I was in despair. There were so many bots that I ran around in a circle, waited for boards to be made, and wasted a pile of grain in the fields. The challenge Autonauts offered me was fun, but in the end I wanted to create a robot that would tell everyone else what to do so they could sit and read a book. ..