Labyrinth of Galleria: Moon Society cares little if you’re good at it. And just when you think things are finally settled, an enemy who seems to be there will hurl itself at you, crushing your spirit and forcing you to go home.
So why did I have such a great time playing it? I think I love air shows.
Labyrinth of Galleria: The Moon Society is the sequel to the 2018 dungeon crawler Labyrinth of Refrain: Coven of Dusk by Nippon Ichi Software. The story is not connected, so if you missed the former, don’t worry, but be sure to check it out after playing Galleria.
The story of Eureka de Soleil, a girl who finds a job at Galleria Manor. With the help of a witch named Madam Marta, Eureka must explore the labyrinth beneath her mansion and retrieve her treasure for her noble Count Mismont.
Sounds stereotypical, but does this story take a twisted turn? If you’ve read the original versions of a number of Disneyfied fairy tales (search him for Aschenputtel when you have time), you know very well what to expect.
Eureka and Madame Marta don’t handle exploration by themselves. However, Fantie isn’t much of a fighter, so he’s equipped with puppets that assign characters with different sets of skills.
If that sounds like a lot, we’re just getting started. The game offers a ton of character creation options with little explanation of what that means. You’re basically told to figure it out. , so knowledge of the Coven of Dusk is helpful. But even without it, there is some good news. Customization is less important. You can change almost any of your character’s decisions throughout the game. If you really don’t like the puppet, you can stop using it or destroy it. Labyrinth of Galleria assumes that you will make some mistakes, and you will be able to make up for them in the future.
So a lot of setup and puppet tweaking is required. Maybe too much, because the real fun lies in exploring the labyrinth. Navigate a multitude of winding floors and corridors from a grid-by-grid first-person perspective. Maps are drawn as you move, and key points (treasure chests, locked doors, stairwells, etc.) are automatically recorded. You can also record your own notes. This certainly helps.
Of course, the labyrinth is working hard to stop progress. You have to unlock the door. The trap will drop you to the floor below. Spikes, water and mud block the road. And, of course, there are many enemies to fight along the way. Since you can see them on the map and through Fanti’s eyes (singular, yes), you usually have the option of avoiding or engaging them.
Combat is turn-based, with puppets using either attack, defense, special abilities, buffs, or items. It’s fairly easy to push through most battles by discovering enemy weaknesses or just doing a light grind, but tougher enemies (which are clearly identified, thankfully) and boss fights require strategy. Is required.
Those strategies start with your contract. You have her 5 Covens and you can assign the puppets you create to these Coven’s slots appropriately. There can be up to 3 active puppets per coven, with more puppets playing supporting roles. Which slots are open in covens is based on pacts you’ve earned throughout the game, with different pacts highlighting the strengths and weaknesses of specific puppets. These strengths include the Donum ability, which is a magical skill and a buff. A character with particularly high defense? Next, you must choose a guardianship contract with Donam, who will incite your enemies or provide shields. High strength? Proceed to Fighter his Pact with effective attack Donums.
It’s not even the beginning of it. Covens can be placed in the front line or rear line, which affects the weapons they can use. For example, swords are not very useful from the rear guard. Vanguard puppets tend to be more vulnerable to attack, so you’ll want to give them the best armor and healing supporters.
It’s just the beginning. Of course, you can stack allies with puppets, but the stronger your team, the more enhancement points you sacrifice when entering the labyrinth. Reinforcement Points are used to break through walls and assign various Fanti Skills in combat, but their use is limited. Therefore, the less you have at the beginning, the more you will have to exit the labyrinth and return to the base to replenish.
It’s just the beginning and I don’t want to go any further (probably too late) for fear of becoming exactly what I’m criticizing. With so much going on in the combat system, the party didn’t feel optimized.
In the end, after my boss handed me a one-eyed green spirit butt, I settled on a routine where I just pushed what I had, only to bother tweaking it. The battle never ends, which means it’s time to spend your earned mana and silver on improving your weapons and armor. It’s time to add some new Fantiebility of his. It’s time to create some new dolls and give them meat to increase their speed. Collect as much meat as you can.
So, since it’s time to enter the main story, I’ll omit battles and labyrinth exploration. Eureka’s story is equally charming, funny, creepy, and disturbing. It takes quite a while to get going, but learning more about the characters and seeing how the various plot elements are connected makes it very intriguing. It is rated M for innuendo. It hints at sex and drug use, certain characters are sometimes only feathers and hair away from nudity, and some of the people you meet are even more than they first appear. It’s bad. The story is told effectively, but definitely for adults.
I would like to work on visuals and audio as well. The detailed graphics are colorful yet spooky and look great in docked or handheld mode. The labyrinths look pretty much the same, but I never got bored with what I was looking at.
The music is surprisingly jazzy and upbeat, adding a touch of fun to the progression. However, the voice acting is a mixed bag. I liked the English cast when I wasn’t overdoing the goofy voices, but it got too much, so I switched to Japanese to avoid that.This game when other people are in the room can make them hate you.
Did I say enough to justify the 8.5 rating I’m about to give Labyrinth of Galleria: The Moon Society? I really need a demo that helps. It depends on how much time you’re spending on party management. But whether or not you fully understand everything, map out dungeons, dig deeper, explore new areas The process of unlocking Dungeon Crawler is incredibly addictive and rewarding. , turn-based combat, and JRPG fans will set aside 50 to 80 hours and regularly loathe this game, but will eventually embrace it lovingly.