How intriguing. Moncage has what appears to be a simple interface at first. There is a cube on the table. You can see five sides. Each face ultimately represents a different scene.
By manipulating the view of the cube, you can align the elements on one of the sides, even though logically they have nothing to do with each other. For example, a cupful of coins on your office desk might match a broken steam pipe in a war-torn building.
When two (or three) pieces line up, something magical happens. Items will temporarily fuse and interact. Steam pours into the cup and one of his coins pops out, slightly changing the scene in the office. Now we need to find out which elements of the modified scene line up on different sides of the cube.
moncage It is lyrical, confounding, abstract and rigorous as it attempts to make connections between scenes in terms of both gameplay and scene development. By pressing the L2 button, can , but that doesn’t mean they’re useful in the immediate puzzle. Is the spaceship you’re launching a city-destroying rocket? Picking up pictures hidden throughout the game might imply that this is all his one-person story, but the illustrations are minimal and the boy in one picture It’s hard to tell if he’ll grow up to be another pictured man.
In that sense, it reminds me of the original version. mist, The slowness of the game and the constant checking and rechecking of your actions against the outcome (not always on the same screen) is part of the experience. Once you understand the basics of how the faces of a cube work together, designers start having fun by challenging them to pay more attention. Yes, you can drive cars side by side on both sides of the road, but what if the daytime scene needs the moon out?
The game unfolds like a flower when you let go of the rational representation of a wheelbarrow on a broken railroad track going nowhere and start seeing the image itself as an object. Object reflections can interact. A seemingly nonsensical action on one screen can change the color of another so that objects that weren’t there before become an exact match. There are also fun interactions between the other puzzle aspects, where moving objects must race to align paths so they can traverse multiple planes.
Another issue is that some scenes have areas that allow you to zoom in, such as the check-in desks and medical tents where you can see the recovery area up close. Both areas are important, but are they both important to the same steps required to advance the game?
The fun of the game is chewing through the puzzles, looking at each scene and comparing it to the other two sides of the cube that you can see at once. However, it can also be confusing due to the fact that there is no clear goal and you have to look at every aspect of the scene to understand what. can conduct. for example, finished Objects in the scene may change the normal appearance of objects. Certain matches also have an element of timing, as gauges and moving objects must quickly match opposite sides.
Luckily, the game has a very robust hint system that can nudge you in the right direction if you get stuck (eventually there’s a video showing you how to solve the puzzle ). I’ve used it often, but the game has a timer that I can’t use all the time. New tips will be accessible in about 2 minutes.
If you like puzzles, I recommend Moncage.