Mothmen 1966 is Pixel Pulp’s first anthology of indie visual novels on consoles and PCs this year, followed by Varney Lake later this year. I can’t wait, for one thing! Mothmen 1966 is heavily influenced by pulp fiction and home computer games of the 1980s, telling a short story of horror and humor with light puzzles, story-influencing choices, and interesting graphics and sounds. increase.
The story continues with four characters, Holt, the owner of a gas station, Lou, a research writer, and a young couple, Lee and Victoria. Alternately use Lou, Lee, and Victoria in each of the four chapters, watch the story unfold from their point of view, and make decisions for them. On the annual Leonids night, these four cross the road aiming for a very interesting night. When faced with choices and mini-games, the story is slightly different. As a result, the next dialogue can change or even die.
One of the key areas I noticed was pixelated art style.These illustrations are stunning, combined with eerie and disturbing tones (more info)(Later), create a completely unique, eerie, and sometimes comedy atmosphere. Both went home when needed. The deep black background and borders remain throughout the story, the remaining pixels stick to green and blue, and blood red if the scene is needed, ensuring an impressive visual. I took a lot of screen grabs in anticipation of this review, but couldn’t use many of the stunning visuals because I didn’t want to ruin the parts for those readings.
The sound design is great, but there are some issues. There is an underlying static / frequency-like noise that occurs most of the time in the Mothmen 1966. This is accompanied by a very unpleasant sound in times of fear and danger. They are uncomfortable in that it is a very pungent noise. When I played this with my fiancé next to me, she politely asked me to “lower it or turn it off!”. However, some sounds didn’t work well and there was a slight quality discrepancy. The bark sounded like the noise you hear in a Game Boy game when you hit a wall that you can’t pass through, but the car’s engine was clearly visible. But in many cases, the use of sound helped set the tone of each scene I faced, and was even more enthusiastic than I had imagined.
Like many visual novels, the Mothmen 1966 offers a lot of reading. Thankfully, this is often split in dialogue choices and puzzles / mini-games to help advance the story. Puzzles include everything from trying to find a way out of the wild coyote to coming up with a puzzle that literally looks like a Rubik’s cube. Most were easy with time, but the latter was very difficult. Fortunately, Lou was at hand to solve it for me (help is only available to you). This puzzle could have been easier if the controls were a little more friendly. When navigating all kinds of puzzles and mini-games, controls and navigation do not enter the screen displaying the image. Instead, you’ll see a list of options such as “Move Left”, “Rotate Right Center Piece”, and “Shoot!”. Not the most friendly control option.
Given the unique look, feel and sound of the Mothmen 1966, I think many players can turn off early at that pace. I felt that way, but as the story progressed, I gradually began to invest in these characters. Despite the horror-like story, Mothmen 1966 is layered in many joke moments, and some of the visuals attached to certain lines are geniuses. The whole story is weird and irreverent, yelling at me a B-movie-and if you know me, it’s a great compliment! It’s a shame that it took just over an hour to complete the whole story … a little hint. Look at the credits to the end!
When the first run is complete, the two additional areas will be unlocked. These are galleries and solitaire. Within the gallery, you’ll see unique events encountered during the story, highlighting areas you didn’t encounter. It’s very short, but it’s a great way to track back what else you can discover throughout this amazing story. Within Solitaire, you play Solitaire. The story begins with Holt in the middle of an impossible solitaire game (don’t worry, the rules are explained in the main game). After passing through this section of the story, you can dive in and play for yourself. Games whenever you want! Due to the unnatural controls for playing card games, I personally recommend grabbing the actual deck of cards.