Welcome to Dewr, where courage has no place. It’s a game, not a philosophy.you will absolutely You have to be brave…at least as brave as a video game should be.
Ysbryd Games/Glitch Factory’s No Place For Bravery is an adventure/combat game with familiar elements from several other games. It may not have full marks for originality, but most of its features are well done. The flip side of this coin, yes, means there are some things that didn’t leave the most positive impression on me.
Start with the game visuals. I am torn here. There are some great visual elements, and the different environments have interesting elements that help paint an overall picture of the world. The eShop entry says the game has “exquisite visuals”. Eh, it’s not. This is another game that tries to look “retro cool” by rendering it with chunky pixelation. To love the real visual appeal, stop with the 8-bit look. It came out in the early ’90s for a reason. There are few valuable games that look good with this approach, and No Place for Bravery is not one of them.
The game contains a lot of visual interest, from bad guys to traps/hazards to quaint villages to dunk caves, with enough distinction between characters and NPCs to tell who’s your friend and who’s your foe. I’m trying to
The soundtrack does a better job than its adverts. The music provides a good atmosphere and sets the mood well. It has nice vocal work (non-lyrical) that fits well with text-based storytelling. The game supports several languages ââfor text, and singing “wordless” songs allows for good continuity with the story.
Let’s delve into the game elements and mechanics. Navigation is fairly straightforward. The left stick allows you to roam your inhabited 2D world, while the right button allows you to attack, shield/parry, use, and dodge. By combining the ZR and Joy-Con buttons, special actions such as weapon changes and object use are possible.
No Place For Bravery features three band-style meters so you can keep track of important stats. The big red ones are of course hit points. The others are for shield stamina and attack. I’m a little confused about these too. It adds a level of complexity that keeps the player tense, but one has to wonder if these really help the gameplay. is enough. Adding defensive stamina seems like a bit of a pile. Speaking of stacking, when the action gets heavy, the game slows down noticeably. The order of events is never out of order, so an attack, dodge, or parry happens when it should be related to an enemy attack, and may take a few extra seconds to happen.
As you roam the game world, you’ll frequently find area boundaries. No Place For Bravery isn’t very good at telling you this, but you have to hold down the A button when you reach a boundary (a building door, a new area in a dungeon, etc.). to go. This press-and-hold routine is also used for a few other things, such as interacting with the small altars scattered about the location and decapitating disabled enemies.
Speaking of decapitation, the game earned an M (17+) rating, so expect something a little rawer. As well as pixelated blood and guts, there’s also the ethical conundrum of a protagonist who carries a small child on his back as he runs around dangerous locations and engages in combat. It’s just a game, but the treatment of children in the game is subtle. M rating again this time.
You can travel with allies at various points. Don’t expect a lot of help in combat from your “friends”, but they do help move the story forward. You can play on several difficulty levels. The base level is a story mode that offers narrative elements and challenging but not insane combat. Be careful what you do in the game, as your choices can change how the plot unfolds. Another useful feature is the game map. Not always the clearest and most helpful, but it keeps track of where you’ve been. At times the top bar of the “+” menu got a little glitchy, but restarting the game cleared it up, so I’ll chalk it up to “something happens” for now.
Overall, No Place For Bravery is a good game, but it does have a few annoyances and one major problem. The story is intriguing and the environment is interesting. There are some gameplay issues with slow framerates and there could be some better instructions or tutorials on travel. I know what it is), it may be retro to have to squint to understand what those 8-bit stacked pixels represent, but it’s not. cool.