In the new platformer Onion Assault, you play a shirtless guy who spends most of his time picking onions and throwing them at people. I’m not sure if this appeals to me because of its randomness, or if it’s exactly what I want to live my life.
I mean, it’s not the game as a whole. It doesn’t have to be a shirtless guy. you can be his mom You can throw not only onions, but other things. There are a lot of jumps to do and sometimes you have to fight with army tanks. Still, it’s an overall satisfying existence.
Onion Assault comes from Hörberg Productions, the developers who brought you Mechtermination Force and Gunman Clive. The game is played like Super Mario Bros. 2, with the selected character running (mostly) from left to right through a colorful world, using various objects to eliminate enemies and solving several puzzles. I jump.
This world, called Onionia, quickly becomes enchanting. The details are sparse, but the colors are rich and the background elements pop with the music, like a 1930s cartoon. Enemies and weapons are easily detectable so you can focus on getting there from here.
Onionia is divided into 4 different locations with 4 levels each, for a total of 16 levels to play. It’s fairly short, but there’s enough incentive to justify multiple playthroughs. We had stuff and had no problem leaving them behind. Just getting to the end of the level requires a lot of attention.
Like I said, you’re not just throwing onions here. There’s no shortage of chasms to cross, switches to activate, bosses to defeat and things to avoid. Challenges also start early as many enemies (we call them sub-bosses) require you to figure out how to defeat them first. You cannot.
So, like the aforementioned (and excellent) Mechtermination Force, losing to an enemy can be a requirement to learn what to do.
Unfortunately, controls do not facilitate this process. Onion Assault involves jumping and throwing on the head of an enemy, or gaining the necessary height to reach platforms and switches. However, the movement is not precise, making it difficult to time the landing. If you miss an enemy’s head, you are right next to them and can take damage. So by the time you get to a boss that requires enough skill, you’re already frustrated and depressed. It took him an hour before he felt adept at placing throws. The challenge increases significantly if you can’t knock the enemy off the platform before jumping yourself. There are multiple checkpoints so you don’t have to start over every time you get killed, but level fatigue still occurs.
Considering the game is over in just a few hours, this isn’t much of a big deal.and that is Not a big deal considering it costs just $8. Frustration is part of the experience, and getting through particularly tricky sequences and past overtly nasty bosses can get you high on the game. What a fun way to spend a Saturday afternoon. And if you want all those coins, it’s probably the holiday weekend.
Either way, it helps justify the shirtless, veggie-throwing lifestyle I was after.