I don’t think Wonderland Nights: White Rabbit’s Diary is necessarily meant to appeal to Alice in Wonderland fans. This is a visual novel of political and personal intrigue. So, will a game about the state politics behind Elsa’s wedding appeal to Frozen fans?
Okay, maybe. Some fans like to dig deep into the canon these days, so here’s the premise of Wonderland Nights. Once a year, his four kingdoms of Wonderland meet to make treaties and policies regarding magic, borders, and more. The gathering is taking place. As the White Rabbit, it’s your job to properly schedule everyone’s activities. This sounds like a way to keep people entertained, but it goes much deeper. There are alliances to consider. I have something to clarify. There are intrigues, deceptions, and intrigues beneath nearly every layer, and only by pairing the participants can they all be revealed and pushed towards the desired outcome.
That right is your entire game. There are different activities every day and all you have to do is match your characters and participate in these activities. There will be short dialogues and anything interesting that comes to the surface will be recorded in the diary. After completing all daily activities, you will be shown an ending based on your results.
So where’s the gameplay? It actually starts after the first playthrough. At first, we’re just randomly gathering people to see what happens.
However, once you start getting information, you can become more strategic with this. If you want your votes to go in a particular direction, you can match characters who are more susceptible to characters who are more likely to influence your way of thinking. Match them up and see how their fun makes them loose. you know what to do with them
It all unfolds like a detective story. Look for motives and secrets, use combinations to bring them out, learn a little more, and then try again. There are multiple endings, and the plot points are interesting enough to keep interesting (and sometimes funny) players engaged…for a while, anyway.
Unfortunately, there are two main elements that work against Wonderland Nights. The first is the repetitive nature of gameplay. Few things separate the pattern of pairing and reading, pairing and reading. I consider this a visual novel, but the open nature of the pairing means the story isn’t very well told. increase. Only after many plays does the story start to flow as it should.
The second problem is that the voice acting is bad. Most of the characters are written as if they are being read to students by a kindergarten teacher who has read the book dozens of times. It somehow goes over the top at the same time, but you don’t feel it. It also doesn’t help that the recording sounds amateurish. The volume jumps randomly, some letters echo, and the intonation doesn’t always match the situation (or even the previous line). The game looks great, so perhaps the developers spent all their budget on the artwork. The boldly drawn still images are full of playfulness. If it was a Barnes and Noble book, I would buy it.
However, the combination of issues can be enough to deter players from pushing through this game more than a few times. . Worse, it means you’ll be done in just an hour or so, making this more of a Wonderland night than a night. It would be better to spend