Considering how much we loved Resident Evil 4’s inventory management, it’s insane to think it took this long for someone to spin it out into a full game.17 years later, Save Room is fun It’s a full-fidelity recreation of a Tetris-like mechanic that serves as a distraction for an hour or two.
This is exactly the same inventory sorting mechanism you remember from the PS2 days. The attaché case in the center of the screen only holds so many slots, so you’ll have to find a way to fit all the items inside. Start with the basics and rotate until the gun and ammo are all snug. However, the game quickly introduces a combination of herbs, health meters, and items, giving it some depth.
So the complexity comes from how you first use items to restore health, then fit the rest of the items into the limited slots of the case. , you can reduce the number of items you need to store. Also, leftover ammo can be stacked on top of each other to reduce strain. Arrange these items in varying order of complexity across 40 levels.
This is a fun novelty that will appeal to fans of Resident Evil 4 and especially those who like to sort things. In addition, there is also an easy platinum his trophy. However, the difficulty curve makes some levels harder than others, going from one puzzle that takes just a few minutes to figure out to another that tests you for half an hour. However, if the curve is uneven, what awaits you on the other side can be a little more simple brain teaser. It just feels a little disjointed at times.
Controls are another minor annoyance with slow and cumbersome directional options that take too long to scroll through the attaché case. There’s a toggle button between the case itself and where the external inventory is housed, but it’s not enough to create a smooth control scheme.
Minor frustrations aside, Save Room does exactly what it wanted to do: create a faithful game based on Resident Evil 4’s inventory management, and it’s a thoroughly enjoyable experience.