We live in the golden age of video game horror. The indie threat will rise in 2022 and the pace will pick up further in 2023. breakthrough year (opens in new tab) For big-budget horror. A disturbing and sometimes downright terrifying flood of bad luck seems unstoppable. But for all their grotesque monstrosities and the various manifestations of trauma that hover over their troubled protagonists, most of these games are instantly categorizable, with rigid tropes and genre defensiveness. Observed by custom.
Despite its unusual perspective and idiosyncratic melancholic mood, 2022 has a breakaway indie hit, Signalis (opens in new tab)marketed as a “classic survival horror experience”. Excavating a hob barrow (opens in new tab)meanwhile, fuses a rarely-mined source of inspiration, cinematic folk horror, with the recognizable trappings of typical point-and-click adventure games.
This is not necessarily a criticism. Many memorable games have come out of this delicate balance work. But fear thrives on uncertainty, and its impact is magnified when you’re not quite sure what to expect or how to react to it. , is the sort of overused convention that helps ease the player’s anxiety when faced with the unknown. No wonder we eschew long-standing traditions in order to precisely restore the mood of the .
Creating an unclassifiable horror game does not inherently preclude citing famous classics as influencers.take last year’s internal parasites (opens in new tab), the debt to Resident Evil is evident in its unwieldy inventory and slowly depleting resources. Make your way through the labs and offices of an evacuated research facility, fighting bloodthirsty mutants and avoiding them to the best of your ability after you run out of ammo.
Another branch of that lineage is more amazing. After being torn apart by a multitude of creatures that have invaded an asteroid-surrounded laboratory, you begin a grueling trek. Her single arm, attached to her bleeding torso, provides the only means of locomotion. This requires gripping the ground in front of you and using your remaining limbs to awkwardly pull forward.
As a result, the right arm is expected to be biased to one side of the body, so the balance and orientation are all skewed. Aiming threats beyond the narrow arc ahead is difficult. Weapon reloading becomes a deadly slow and error-prone process. In simpler games, the unwieldyness of an action that takes place as soon as he presses a button once or taps a controller makes Endoparasitic closer to experimental weirdness. QWOP (opens in new tab) It reinforces the sense of helplessness more than traditional survival horror, but at the same time. Comical and panic-inducing, this awkwardness makes for a unique experience and a very tense moment as the monster advances, painstakingly removing each used shell individually from the shotgun and replacing it with a new shell from the inventory. Manually eject and reload.
Speaking of unusual control methods, who is lila? (opens in new tab)ā perhaps the weirdest horror title of 2022 ā requires working with 17 individual facial muscles, not arms or legs. High school student William, who you play, describes his predicament early on: But William’s main problem isn’t his inability to convey emotions. It is a sinister entity called Lila, occasionally hijacked by an alternate consciousness that vies for control of his actions, and can’t help but spread her murderous intent to the world. When the news of your disappearance is greeted with your genuinely radiant smile, it raises a lot of misunderstandings and questions.
In the high school drama played by David Lynch, your main task is to outwit Lyra’s malevolent influence by hiding your inner turmoil with fiery nostrils, quivering lips, and narrowed eyes. It is to press a serious expression on William’s face.Reminds me of World of Horror (opens in new tab)not only in its use of a monochrome palette, but in the way it plays out with short vignettes that gradually reveal more of its twisted universe. Garage Heathen’s highly unnerving game gets a nasty sense of what happens by plumbing the depths of darkness beneath an innocent faƧade.
Beyond unique controls and weird concepts, another way to develop unconventional horror games is to subvert popular genres. Walking simulators have been everywhere for the past decade, producing some of horror’s most memorable tales. Soma (opens in new tab) When Legacy of Edith Finch (opens in new tab). But, Titanic 2 ā Orchestra for Dying at Sea (opens in new tab)indie developer Fran employed the measured pace and combat-free exploration that typifies the genre to accurately (if not elegantly) describe it as a sim that suffocates and hallucinates floating through an abyss. I figured out what I could do.
Alongside the sinking ocean liner, Titanic 2 dives into the depths like a maniacal dream.various clues Rendition (opens in new tab) Part of Celine Dion’s famous anthem, engulfed in industrial noise maelstrom, suggests that the unseen protagonist is actually Leonardo DiCaprio’s doomed artist Jack Dawson. Whether the vivid image of a giant sea monster and an alien tongue reverberating in his head is real, or an illusion desperately conjured by his dying mind, is open to interpretation.
It’s heartening to see the boundaries of the field expand to embrace games that aren’t as easily defined as the weird, the unclassifiable, the obscure. In future releases of anatomy simulator (opens in new tab)online hell dark web streamer (opens in new tab)Cursed Maze they speak from the abyss (opens in new tab)āThose familiar with the weird can rest easy knowing there’s plenty more video game horror out there than zombies, abandoned mansions, and Lovecraftian first-person shooters.