The previously Xbox and PC-exclusive pirate game Sea of Thieves comes to PlayStation 5 at the end of April. Interestingly, the PS5 version will feature one thing that the Xbox releases canāt. According to developer Rare, the gameās PS5 port will take advantage of the DualSense controllerās haptic feedback.
Rare is adding DualSense support to Sea of Thieves
ā[Weāre giving] different identities to different objects,ā Sea of Thieves director Mike Chapman told GameSpot.
Unfortunately, he didnāt provide specific examples of how the game will take advantage of the DualSenseās unique features. The interviewer also came away with the impression that these features were still works in progress. However, itās clear Rare is trying to take advantage of a unique opportunity that bringing Sea of Thieves to PS5 offers.
While controllers have featured some degree of haptic feedback for decades, the PS5ās DualSense controller has some unique features. These include force feedback from the controllerās adaptive triggers. Meanwhile, the voice coil actuators in the palm grips allow for a broader range of physical feedback than typical controller rumble. Itās easy to see how these features could add to the immersion of a swashbuckling adventure like Sea of Thieves.
Released for PC and Xbox One in 2018, Rareās game is one of several first-party Xbox games going multiplatform. The gameās timing also isnāt bad. Ubisoftās pirate MMO Skull and Bones was released last month to mixed reviews and unimpressed players. While a better version of Skull and Bones could have been a real competitor, its disappointing release might push some players into Sea of Thievesā waiting arms.
