I made a mistake.
this is my ultimate point Shield Maiden: Remix For the Nintendo Switch family of systems: I don’t understand how it even started with some very obvious and very frustrating platform issues. You don’t have to play a lot of video games to figure out what you can fix. think.
1. I can’t see down. A lot of the time you can tell there’s something underneath, but the camera is positioned so that Asta (the titular maiden) is at the bottom of the screen. You’re usually looking up at her. How do I find out what’s underneath? Leap of faith, dear readers. As you step off the platform, you are greeted by blessed earth, or in many cases, a bottomless pit. This might not be a problem if you’re not encouraged to dutifully explore every stage to find trinkets, that isyou also intention Find the trinkets under your immediate field of view. Or, more often, a bottomless pit. As with all other 2D platformers on Arceus’ green earth, simply position the camera so that Asta is closer to the center of the screen. Or if you have to tempt fate, give the poor girl a way out of the bottomless pit. That’s the solution too!
2. Asta’s wall jump is surprisingly unintuitive. In video games he basically has two types of wall jumps. Rockman X type and super mario 64 type (also known as Ratchet & Clank type). The former can climb vertical surfaces. The latter zigzags up two parallel pillars before finally landing at the top.used by Asta super mario 64 Technique, but developers don’t often add that important second column to facilitate zigzag. Instead, to get up a vertical surface higher than Asta’s standard jump (which is common), you have to jump Asta from the side… away from the direction of travel, then hold the opposite direction to A to dash. I hope that wall jump height clears the remaining height of the wall and you have to dash to land on it. This is nothing but frustration and unnecessary rescans. Listen, it’s great if you want to put tall vertical surfaces in your game, but Rockman X technology. Wall jumps, press forwards, and dash combinations are complex and imprecise. get better.
have understood. it’s in the way.
*deep breath*
Shield Maiden: Remix It’s an interesting, but mostly numerical, stage-based platformer with very interesting combat and very frustrating environmental traversal (see manifesto above). You play as Asta, a heroine searching for answers regarding her sister’s disappearance, just before she destroys her city.
Combat is the best part of the game. Asta has essentially a Captain America shield that can absorb enemy shots to build a power meter and perform a screen-filling special attack.She can throw her shield in almost any direction. can and her shield will bounce off her. She can also use it as a blunt weapon, and sadly as a “surfboard” along some surfaces. Using a shield for its intended purpose is a balancing act. It’s also the only way to build her special meter, though she can’t absorb an endless stream of energy attacks. The only problem with combat is that the game relies too heavily on killing her room.
Enemies take advantage of this balancing act, spewing out a barrage of hard-to-evade bullets, best absorbed before hitting the attacker with a shield. Boss battles are tense at first, but like any retro-style platformer, there are plenty of telegraphed moves. Most bosses need to be stunned with a special attack before they can take damage, leading to an interesting combination of defense, using physical attacks, and timing that special attack right.
A somewhat frustrating thing about combat is that you can’t “lock” Asta in place while throwing a shield, but it wasn’t actually as big of an issue as it sounds.
Sadly where is the platforming shield maiden It will fall apart. Combat is great, but unfortunately you have to navigate through the environment using movesets that aren’t task-ready. A few other things will cement it further: Asta begs for a double jump. She cannot use the directional pad to control her. I know I’m not in the minority when I say a 2D platformer should have the option to use a directional pad.
There’s a story told mostly through dialogue between Asta, whose name I don’t remember, and her AI helper. It’s mostly background her noise, but there are some nice interactions here and there. The actual plot doesn’t get much more than “I need to find my sister!” shield maiden is not a particularly long game, taking about 2 hours if you don’t care too much about collectibles. This can be returned after clearing the story.
Another weird control issue has to do with dialog scrolling. In every other game on earth the A button takes you to the next dialog, but here it’s the R1 button. I initially thought it was because the dialogue takes place during combat and the A button is required for free to dash. I remain confused as to why R1 is the default because long dialogue sequences occur by themselves.
The end of the game hints at a possible sequel, but I wasn’t too impressed shield maidenyou might be interested in a second quest, assuming the developers address the many platform issues plaguing this game.